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An experiment in iAd

blog.metarain.com

1–10 of 24 posts

Re: An experiment in iAd

#3
I feel like there's so much negative I've heard about iAd, but this is the first real feedback I've ever seen on the tool. Now that they've reduced the minimum spending cost it seems like we should start seeing more soon.

I'm interested to know if anyone has any experience from the developer side, how iAd compares to non-native Ad services within iOS apps. What is that experience like?

Re: An experiment in iAd

#8
post #4

They used to ask a million dollar minimum spending? That's insane, right?

Initially it was aimed at big-budget ad agencies. The idea was that they could create polished little micro-sites that were launched from the ad, and wouldn't have to leave the app showing the ad.

In reality, ad-funded apps never really took off on iOS, probably due to free-with-in-app-purchase becoming a big money maker. And with the growth of Android, making a platform specific ad was not nearly as appealing.

Re: An experiment in iAd

#9
post #4

They used to ask a million dollar minimum spending? That's insane, right?

No, it's perfectly reasonable.

They wanted to jump start the service with few select big clients, like Nike, Coca Cola, Disney etc.

For those kind of companies, 1 million for an ad campaign in a major mobile platform is small change.

Re: An experiment in iAd

#10
post #4

They used to ask a million dollar minimum spending? That's insane, right?

It is, Apple is terrible at advertising sales. I think they thought that would mean they would only get large branding campaigns (Toyota, Coca Cola, McDonalds etc) that would pay high CPMs and that those large advertisers would clamor to reach the high spending iOS users. It failed as hard as an advertising platform can fail, evidences by dropping the minimum from $1,000,000 to $50 and is still not gaining traction.
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