Why C++ for Unreal 4
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Why C++ for Unreal 4
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Re: Why C++ for Unreal 4
#2> 'What starts out as a sandbox full of toys eventually grows into a desert of complexity and duplication.'
is beautiful and is a pattern I've seen multiple times before. Its not feature creep per-se, but more something a bit more insidious in software development.
Re: Why C++ for Unreal 4
#3Re: Why C++ for Unreal 4
#4Re: Why C++ for Unreal 4
#5(But maybe I'm missing something. What exactly is the role of the Unreal Editor in UE4? Is it mostly for things like graphics and sound?)
EDIT: OK, so apparently UE4 has something called Blueprints. I'm still not exactly sure what they are, but people in the thread are saying that they're superior to C# in Unity, and that they can even allow you to make a game without knowing how to program. So why is Tim Sweeney saying that C++ is replacing UnrealScript for gameplay code?
Re: Why C++ for Unreal 4
#6Re: Why C++ for Unreal 4
#7Unity runs well with a Scripting approach and for everybody where thats not enough, you can still get the full source license. I think Unity did it quite clever in that the engine itself is c/c++ and all the interfacing with the engine is done through C#/Mono.
[Edit] Is Unity's approach drastically different in a way that solves them?
Re: Why C++ for Unreal 4
#8As much effort as they put into the IDE it would always play second fiddle to Visual Studio. When I left there was no way to remote debug unreal script on the target device (this may not be the case now).
I know that all of the guys I worked with in the studio would welcome pure C++ approach. The only real losers here are mod makers who will have a higher entrance bar.
Re: Why C++ for Unreal 4
#9The phrase > 'What starts out as a sandbox full of toys eventually grows into a desert of complexity and duplication.' is beautiful and is a pattern I've seen multiple times before. Its not feature creep per-se, but more something a bit more insidious in software development.