On technical debt, writer's block, cats, and canaries
blog.sharkpunch.com
On technical debt, writer's block, cats, and canaries
1–4 of 4 posts
Re: On technical debt, writer's block, cats, and canaries
#2This is a great way to refactor abstractions that have developed leaks under the pressure of delivery. I'm actually in the process of doing something similar with a server-side implementation that has gotten too intimate with the client code. Building a completely new client for a different problem domain shakes out the dependencies quickly.
Re: On technical debt, writer's block, cats, and canaries
#3This is a great way to refactor abstractions that have developed leaks under the pressure of delivery. I'm actually in the process of doing something similar with a server-side implementation that has gotten too intimate with the client code. Building a completely new client for a different problem domain shakes out the dependencies quickly.
What we're founding out now though is that cleaning up the engine while building a new little game was the easy part.
Making the main game work properly again with the refactored engine is taking way longer than we thought it would...
Re: On technical debt, writer's block, cats, and canaries
#4Shouldn't you pay back the debt AFTER you released?