Zelda De-make
labs.benpurdy.com
Zelda De-make
1–10 of 47 posts
Re: Zelda De-make
#2Not only does Ben seem to have infinite energy for making cool shit, he's also a nice guy.
Nice!
Re: Zelda De-make
#3This is very well done.
Re: Zelda De-make
#4This quickly went from "I'll play for just a minute" to "where are those darn last triforce pieces!?" Nice work!
Re: Zelda De-make
#5The associated blog post from Ben Purdy: http://www.benpurdy.com/blog/2014/3/demaking-zelda
Re: Zelda De-make
#6Just wish I could see my current orientation! (Seriously though—from a given screen, I have no idea what the result of A is going to do or what the arrow keys are going to do. If i'm at a square and facing left, hitting the left arrow key will move me left, but if i'm facing any other direction, hitting left will rotate me. It's important that I know which way I'm facing.)
Re: Zelda De-make
#7Thank you for taking the time to make it work on mobile devices.
Re: Zelda De-make
#8Pretty good work. Didn't like it at first but then ended up playing it for a few minutes, even though I wasn't in the mood for playing games.
I noticed one thing though, I looked into the code (it's neat and tidy!) and the game logic (updates) was built into the render function that gets called with requestAnimationFrame. Might be a problem on devices that aren't refreshing @60 hertz because the game runs as fast as the user's monitor.
Re: Zelda De-make
#9Played for a good 15 minutes. Nice job.
Just finished A Link Between Worlds for 3DS. Highly recommended for Zelda fans.
Re: Zelda De-make
#10The associated blog post from Ben Purdy: http://www.benpurdy.com/blog/2014/3/demaking-zelda
What technique is being described here? : "I decided that the map would contain as much game data as possible... I could tweak the placement of things using photoshop rather than having to hunt down data in a text editor."
Does this mean he used some kind of PSD to level compiler? If so, where can I find such a software?