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Surgical Precision JIT Compilers [pdf]

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Re: Surgical Precision JIT Compilers [pdf]

#2
At one point the programmer was expected to regularly override the compiler, replacing sections with hand-tuned assembly for maximum throughput, based on their knowledge of the CPU architecture, hand-profiling, & expecting the calling pattern.

Then the programmer was expected mostly to trust the compiler, which either applies massive, unwieldy (for a human) optimizations at compile time, or develops new optimizations on the fly based on JIT profiling data, or both.

There has been not nearly enough research on cooperating with the compiler, and providing information that's useful for developing specific optimizations, doesn't force potentially unproductive optimizations if that information is wrong, and still represents the information at a high-enough level that it's human-comprehensible.

Re: Surgical Precision JIT Compilers [pdf]

#5

At one point the programmer was expected to regularly override the compiler, replacing sections with hand-tuned assembly for maximum throughput, based on their knowledge of the CPU architecture, hand-profiling, & expecting the calling pattern. Then the programmer was expected mostly to trust the compiler, which either applies massive, unwieldy (for a human) optimizations at compile time, or develops new optimizations…

I'd be interested to see how much of a difference cooperating with the compiler makes. I think the usual advice that until you profile you don't know what the bottlenecks in your code are applies here. Similarly, I think that it is unlikely that the places where humans could add anything of value to the compiler have much of an impact on actual performance (with the exception of types which I'll discuss below).

And in most cases the compiler is much better at optimizing than humans. Register allocation is probably the archetypical example of this. C has a register keyword that the compiler is supposed to interpret to mean "try to put this variable in a register". In most cases you aren't going to be able to perform a liveness analysis of your variables better than the compiler can, and I'm not even sure that modern C compilers even pay attention to the register keyword. They might just perform their own optimizations since compiler writers realize that in >99% of cases, that's going to be better anyways.

Lastly, to touch briefly on types, this is one area that does make a difference on runtime performance. Basically, if the compiler can type check code it can perform more aggressive operations because it can rule out certain classes of errors. Additionally, static types don't have the overhead associated with dynamic typing in terms of tagging variables with their type information. Functional languages in particular are nice from a compiler writer's perspective because if you can guarantee certain parts of the source code are pure you can perform more optimizations that you could otherwise. For example, let's say you're using C++ and you have a function that doesn't return anything, doesn't take any arguments, and doesn't update any globals. A Haskell compiler could probably eliminate this function call, since it doesn't seem to be doing anything, but in C++ it's most likely doing I/O or is being called for some other side effect and so we have to keep it around.

Re: Surgical Precision JIT Compilers [pdf]

#6
I don't know if the authors would agree, but Dalvik's JIT compiler appears to be a "precision" JIT. The goals for Dalvik's JIT compiler were to speed up apps without reducing battery life by focusing on compiling only the parts of code that will deliver the most performance increase.

One can also suppose that, with more memory and more power-efficient processors, Google has calculated that in real-world cases, ART's pre-compiler delivers more benefits in performance dimensions than it costs in space and power dimensions.

Re: Surgical Precision JIT Compilers [pdf]

#8

At one point the programmer was expected to regularly override the compiler, replacing sections with hand-tuned assembly for maximum throughput, based on their knowledge of the CPU architecture, hand-profiling, & expecting the calling pattern. Then the programmer was expected mostly to trust the compiler, which either applies massive, unwieldy (for a human) optimizations at compile time, or develops new optimizations…

I'd be interested to see how much of a difference cooperating with the compiler makes. I think the usual advice that until you profile you don't know what the bottlenecks in your code are applies here. Similarly, I think that it is unlikely that the places where humans could add anything of value to the compiler have much of an impact on actual performance (with the exception of types which I'll discuss below). And i…

Regarding the "register" keyword, I'm pretty sure I was reading books in the 90s which described it as a historical curiosity that was ignored by all modern, right-thinking compilers.

Re: Surgical Precision JIT Compilers [pdf]

#9

At one point the programmer was expected to regularly override the compiler, replacing sections with hand-tuned assembly for maximum throughput, based on their knowledge of the CPU architecture, hand-profiling, & expecting the calling pattern. Then the programmer was expected mostly to trust the compiler, which either applies massive, unwieldy (for a human) optimizations at compile time, or develops new optimizations…

I'd be interested to see how much of a difference cooperating with the compiler makes. I think the usual advice that until you profile you don't know what the bottlenecks in your code are applies here. Similarly, I think that it is unlikely that the places where humans could add anything of value to the compiler have much of an impact on actual performance (with the exception of types which I'll discuss below). And i…

You could argue compilers are good at making transformations to a program for optimization, but they are in many ways information starved. Cooperating with a compiler in the way http://www.yosefk.com/blog/humans-and-compilers-need-each-ot... describes, implies giving the compiler more information, external to the information that can be gathered from the source code. Type information should be helpful (tho disclaimer: I've never written a compiler), but it's information the compiler already has... That's not really cooperating with it. Just handing it stuff.

Re: Surgical Precision JIT Compilers [pdf]

#10

At one point the programmer was expected to regularly override the compiler, replacing sections with hand-tuned assembly for maximum throughput, based on their knowledge of the CPU architecture, hand-profiling, & expecting the calling pattern. Then the programmer was expected mostly to trust the compiler, which either applies massive, unwieldy (for a human) optimizations at compile time, or develops new optimizations…

I'd be interested to see how much of a difference cooperating with the compiler makes. I think the usual advice that until you profile you don't know what the bottlenecks in your code are applies here. Similarly, I think that it is unlikely that the places where humans could add anything of value to the compiler have much of an impact on actual performance (with the exception of types which I'll discuss below). And i…

Aliasing information is one place the programmer can help the compiler. The 'restrict' keyword in C/C++ is a great example of this. Also information provided by 'const' can be very helpful for the compiler. While both of these aren't strictly hints because they limit what you can do and still get correct results, they do tell the compiler facts that would be otherwise difficult or impossible to prove.
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