Live data from Hacker News

Quit Whining, Facebook Buying Oculus Rift Is The Best Thing To Happen To VR

ethercycle.com

1–4 of 4 posts

Re: Quit Whining, Facebook Buying Oculus Rift Is The Best Thing To Happen To VR

#2
Interesting. He compares FB buying Oculus to Google buying YouTube. I see his point, but I don't quite agree with the comparison. A search engine company buying a what is ultimately a VIDEO search engine makes total sense.

The rest of his argument focuses on how we should be happy they have all the cash they need now, but then also mentions they raised over $90M prior to that.

Was $90M not enough to build it out themselves? Or did the VCs just want to flip this one quick?

Re: Quit Whining, Facebook Buying Oculus Rift Is The Best Thing To Happen To VR

#3
post #2

Interesting. He compares FB buying Oculus to Google buying YouTube. I see his point, but I don't quite agree with the comparison. A search engine company buying a what is ultimately a VIDEO search engine makes total sense. The rest of his argument focuses on how we should be happy they have all the cash they need now, but then also mentions they raised over $90M prior to that. Was $90M not enough to build it out them…

Maybe they reassessed their ability to ride it out independently after seeing the progress of Sony's Project Morpheus

Re: Quit Whining, Facebook Buying Oculus Rift Is The Best Thing To Happen To VR

#4
post #3
post #2

Interesting. He compares FB buying Oculus to Google buying YouTube. I see his point, but I don't quite agree with the comparison. A search engine company buying a what is ultimately a VIDEO search engine makes total sense. The rest of his argument focuses on how we should be happy they have all the cash they need now, but then also mentions they raised over $90M prior to that. Was $90M not enough to build it out them…

Maybe they reassessed their ability to ride it out independently after seeing the progress of Sony's Project Morpheus

Perhaps. Are there any figures released on how much Sony has spent on it? It might help us give some context to the scale of the "VR problem", and how much it costs to really go to market with a product.