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8402: 2048 from the other side

sphere.chronosempire.org.uk

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Re: 8402: 2048 from the other side

#2
Great, not only am I really, really bad at hundreds of variants of 2048, now there's an AI that's much better at it than me, even when I'm doing my best to stop it. Presumably, someone will write an AI to combat this one, and I've completely lost the thread of reality to which I have been forlornly clinging.

Re: 8402: 2048 from the other side

#3

Great, not only am I really, really bad at hundreds of variants of 2048, now there's an AI that's much better at it than me, even when I'm doing my best to stop it. Presumably, someone will write an AI to combat this one, and I've completely lost the thread of reality to which I have been forlornly clinging.

I had the opposite feeling, I actually felt accomplished after beating it, even though I have not completed a single 2048 variant.

Re: 8402: 2048 from the other side

#5
post #4

http://i.gyazo.com/61d02988bb765bd95e26e48b576e8aaf.png This is the first 2048 variant that I'm able to beat. yay me... .__.

the 3d one I found to be the easiest: http://joppi.github.io/2048-3D/

but 4d is terribly hard: http://huonw.github.io/2048-4D/

edit: I did a 3d victory in the 18 minutes in editing the comment. You can generally just push higher numbers into a corner, and pick either the left or the right side to consistently fold to and you'll get it mostly without thinking.

Re: 8402: 2048 from the other side

#7

Great, not only am I really, really bad at hundreds of variants of 2048, now there's an AI that's much better at it than me, even when I'm doing my best to stop it. Presumably, someone will write an AI to combat this one, and I've completely lost the thread of reality to which I have been forlornly clinging.

Perhaps surprisingly, the AI of which you speak actually came first, and was an inspiration for this. https://blog.sphere.chronosempire.org.uk/2014/03/20/8402 has more details.

Re: 8402: 2048 from the other side

#8
post #4

http://i.gyazo.com/61d02988bb765bd95e26e48b576e8aaf.png This is the first 2048 variant that I'm able to beat. yay me... .__.

the 3d one I found to be the easiest: http://joppi.github.io/2048-3D/ but 4d is terribly hard: http://huonw.github.io/2048-4D/ edit: I did a 3d victory in the 18 minutes in editing the comment. You can generally just push higher numbers into a corner, and pick either the left or the right side to consistently fold to and you'll get it mostly without thinking.

I've beaten 4D. It does take substantially more concentration than the original though, which I can play and win mostly on autopilot by now...

Re: 8402: 2048 from the other side

#9
post #4

http://i.gyazo.com/61d02988bb765bd95e26e48b576e8aaf.png This is the first 2048 variant that I'm able to beat. yay me... .__.

the 3d one I found to be the easiest: http://joppi.github.io/2048-3D/ but 4d is terribly hard: http://huonw.github.io/2048-4D/ edit: I did a 3d victory in the 18 minutes in editing the comment. You can generally just push higher numbers into a corner, and pick either the left or the right side to consistently fold to and you'll get it mostly without thinking.

I find 4D much, much easier to control and visualize than 3D. Maybe if 3D was somehow presented in three dimensions I'd have an easier time of it, but the 4D one was easier to grok.

That probably says something about how humans relate to interfaces that map higher dimensions to 2D planes, or maybe it's just the way the 4D layout maps to the screen.

Re: 8402: 2048 from the other side

#10
post #4

http://i.gyazo.com/61d02988bb765bd95e26e48b576e8aaf.png This is the first 2048 variant that I'm able to beat. yay me... .__.

the 3d one I found to be the easiest: http://joppi.github.io/2048-3D/ but 4d is terribly hard: http://huonw.github.io/2048-4D/ edit: I did a 3d victory in the 18 minutes in editing the comment. You can generally just push higher numbers into a corner, and pick either the left or the right side to consistently fold to and you'll get it mostly without thinking.

5d is a lot of fun and easier than 4d: http://cesarkawakami.github.io/2048-5D/
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