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New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

polygon.com

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Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#2
Awesome news... on a related note, John Carmack had a couple of recent, Sony-related Tweets with regard to their Project Morpheus announcement:

"Trivia: I had suggested to Sony that they try to hire Palmer Luckey before the Oculus kick starter." [1]

"Calibrate PS4 VR expectations: a game that ran 60 fps on PS3 could be done in VR (stereo 1080 MSAA low latency 60 fps) on PS4." [2]

[1] https://twitter.com/ID_AA_Carmack/status/446122463747776512

[2] https://twitter.com/ID_AA_Carmack/status/446271995668217857

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#3
Does the latest versions make people sick after prolonged use?

How similar does it feel to looking at real far away objects? Is it easy to tell it's not 3D and the screen is flat?

If I tied a passed out "friend" up and put on the Oculus Rift glasses and played a movie of them being thrown out of a helicopter from 1st person, would they be able to tell that it was fake or is there a perceived feeling of it being real?

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#4
Fresh new Oculus Rift Development Kit 2 FAQ is here:

https://support.oculusvr.com/hc/en-us/articles/201835987

Here's an excerpt:

  Q: What is the Oculus Rift Development Kit 2, its features,
  and what does it come with?

  A: The Oculus Rift Development Kit 2 (DK2) is a development
  kit meant for developers that want to create virtual reality
  content for the upcoming consumer version of the Oculus Rift.

  New features:

  - Positional Tracking

  - Low Persistence OLED Display

  - Built-In Latency Tester

  What’s included:
[...]

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#5
post #3

Does the latest versions make people sick after prolonged use? How similar does it feel to looking at real far away objects? Is it easy to tell it's not 3D and the screen is flat? If I tied a passed out "friend" up and put on the Oculus Rift glasses and played a movie of them being thrown out of a helicopter from 1st person, would they be able to tell that it was fake or is there a perceived feeling of it being real?

That is some sick thoughts you have there.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#7
post #3

Does the latest versions make people sick after prolonged use? How similar does it feel to looking at real far away objects? Is it easy to tell it's not 3D and the screen is flat? If I tied a passed out "friend" up and put on the Oculus Rift glasses and played a movie of them being thrown out of a helicopter from 1st person, would they be able to tell that it was fake or is there a perceived feeling of it being real?

I got the chance to play with it a few weeks ago, along with several others in our office.

1) It didn't make any of us sick, but I could see how it still would for users, particular if they didn't try to move their body in roughly the same direction as they would if it was IRL. If you have ever sat in a vehicle and watched the outside via a mirror - it's like that.

2) For me, while it was immersive (we had several users scream at things and dance around), it is still nothing like real vision. It still gives you one real focal point (or lack of one at all), which immediately makes it different from real life vision - particularly over long distances.

3) Unlikely. It would probably severely freak them out. Perhaps the rapidness of it would leave enough confusion that they worked it out, but it is still obvious it is computer generated graphics. See the focal issue above as an example.

Having said that, it was amazingly fun and I wish I had one now. I'd love to experiment with a 'Virtual Programming' environment. I'll leave what that means as an exercise for the reader :)

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#8
No doubt it's going to be fantastic.

I used my DK1 to death, tried every demo I could. Palmer is a pretty frequent poster on Reddit (they even got an early DK2-order heads up, before the e-mail went out), and it became fairly obvious a big announcement was coming at GDC. On that, offloaded my DK1 for $500 here in the UK just last week.

The positional tracking and the low-persistency display have what we've all been screaming for, and IMO is what's made, most people I've seen, feel sick.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#9
post #3

Does the latest versions make people sick after prolonged use? How similar does it feel to looking at real far away objects? Is it easy to tell it's not 3D and the screen is flat? If I tied a passed out "friend" up and put on the Oculus Rift glasses and played a movie of them being thrown out of a helicopter from 1st person, would they be able to tell that it was fake or is there a perceived feeling of it being real?

The motion sickness feeling is not due to the product itself but the mixed sensory perception by the brain when different senses present contradictory signals: e.g. visual movement perceived by the eyes vs lack of movement by the ears. Therefore, a newer product version is unlikely to address this.

Regarding your helicopter question, if you're tied and blind-folded and somebody moves you around, would you be able to fill that? So, in the same way your friend would "see" that he is falling through the glasses, but he would "feel" that he is actually not.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#10
post #3

Does the latest versions make people sick after prolonged use? How similar does it feel to looking at real far away objects? Is it easy to tell it's not 3D and the screen is flat? If I tied a passed out "friend" up and put on the Oculus Rift glasses and played a movie of them being thrown out of a helicopter from 1st person, would they be able to tell that it was fake or is there a perceived feeling of it being real?

1. According to media reports, the latest version almost eliminates motion sickness. You can still get motion sickness from e.g. going on a virtual roller coaster that would make you sick in the real world, but you won't get sick just sitting in place (which is why the new demos do just that).

2. Far away objects look pixelated, and very close objects look incorrect because the depth of field is wrong. However, the 3D effect is much better than with any previous 3D technology, and there's an overwhelming sense of real scale that you don't get watching e.g. a 3D TV set. You feel placed in the 3D world and you can easily judge the size of things relative to yourself.

3. If your friend knew about the Rift they would easily be able to tell that it was VR; however there is also a perceived feeling of it being real that doesn't go away just from knowing that it's not. VR "presence" means that you'll dodge an object thrown at you even though you know it isn't there, and you'll be afraid to step out over a cliff even though you know you're on a flat floor in real life.

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