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We announced our company and game on Monday. Here are the numbers

blog.sharkpunch.com

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Re: We announced our company and game on Monday. Here are the numbers

#3
Thanks for sharing. I too struggle with getting the word out for my games and have experienced similar levels of success.

Some unsolicited feedback,

1. I watched the trailer and came away with no clue what your game is actually about. Ideally it would tip your hand a bit more

2. I didn't find the trailer very compelling, either. In fact if anything it made me skeptical that this game was going to be some crazy political message.

3. With that being said, I thought I'd learn more about the game but didn't see any easy way to do so from the YouTube page or from your website. Add a link in the description and put the game in the top level navigation for your site.

4. The art style seems cool at least.

Best of luck, I hope you share more about your experiences as they develop.

Re: We announced our company and game on Monday. Here are the numbers

#4
Nice post and interesting information.

And I love the name of the company and your logo. I think the video doesn't quite hit the nail on the head. (The art kind of reminds me of Interstate 76, which I love -- assuming that's the goal, you're not quite there.)

Re: We announced our company and game on Monday. Here are the numbers

#5
I've found something similar with reddit. Posting in a niche subreddit might look like a nonstarter with many posts only receiving a couple upvotes and 0-2 comments, but the actual site visits seem to be a couple hundred times the upvote count (at least for me).

It makes sense to me, in that small subs see something like a trickle of content, and subscribers tend to be pretty into the topic to have sought the specific community out. So you could get a much higher % of the subreddit's total population visiting your site, even if they don't bother to actually upvote it.

Re: We announced our company and game on Monday. Here are the numbers

#6
post #5

I've found something similar with reddit. Posting in a niche subreddit might look like a nonstarter with many posts only receiving a couple upvotes and 0-2 comments, but the actual site visits seem to be a couple hundred times the upvote count (at least for me). It makes sense to me, in that small subs see something like a trickle of content, and subscribers tend to be pretty into the topic to have sought the specifi…

Makes sense. And to be honest, that reflects at least my Reddit behavior very well - out of a thousand clicks I link, I'll probably comment on a couple.

Re: We announced our company and game on Monday. Here are the numbers

#7
post #4

Nice post and interesting information. And I love the name of the company and your logo. I think the video doesn't quite hit the nail on the head. (The art kind of reminds me of Interstate 76, which I love -- assuming that's the goal, you're not quite there.)

Thanks!

We'll be releasing some in-game footage soon - hope that'll give you a better idea of what the game is about.

Re: We announced our company and game on Monday. Here are the numbers

#8

Thanks for sharing. I too struggle with getting the word out for my games and have experienced similar levels of success. Some unsolicited feedback, 1. I watched the trailer and came away with no clue what your game is actually about. Ideally it would tip your hand a bit more 2. I didn't find the trailer very compelling, either. In fact if anything it made me skeptical that this game was going to be some crazy politi…

Thank you for the excellent feedback! We were hoping to have a dedicated site for the game before the launch, but the realities of being a three man development team (or, bad planning) made that impossible.

Re: We announced our company and game on Monday. Here are the numbers

#9
From the information available, this game could be literally anything. It's one thing if no gameplay video is available. It's another thing entirely if there's no way to figure out even what genre the game is.

For all that this tells readers, it could be anything from a tower defense game to an economic simulation.

Re: We announced our company and game on Monday. Here are the numbers

#10
post #9

From the information available, this game could be literally anything. It's one thing if no gameplay video is available. It's another thing entirely if there's no way to figure out even what genre the game is. For all that this tells readers, it could be anything from a tower defense game to an economic simulation.

I have no idea what this is, but the name is awesome & catchy and if I saw it in the app store - I would probably try to download it.
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