Using beam tracing to calculate reflections in JavaScript
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Using beam tracing to calculate reflections in JavaScript
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Re: Using beam tracing to calculate reflections in JavaScript
#2Re: Using beam tracing to calculate reflections in JavaScript
#3Re: Using beam tracing to calculate reflections in JavaScript
#4It really never ceases to amaze me the things you can do in JavaSCript. That's the kind of thing that up until a few years ago you'd be hesitant to do in Java. This is really cool stuff! I look forward to when we get full powered PC games done in JS. We're not there yet, I know - but it's little steps like this that'll get us there.
Re: Using beam tracing to calculate reflections in JavaScript
#5Re: Using beam tracing to calculate reflections in JavaScript
#6It really never ceases to amaze me the things you can do in JavaSCript. That's the kind of thing that up until a few years ago you'd be hesitant to do in Java. This is really cool stuff! I look forward to when we get full powered PC games done in JS. We're not there yet, I know - but it's little steps like this that'll get us there.
I agree, the speeds you can achieve with JavaScript are astounding. They are far superior to Python, it's a shame JS doesn't have that well of a support for scientific calculations.
Re: Using beam tracing to calculate reflections in JavaScript
#7How do you choose the angles at which you send the beams and the number of beams? It appears to be somewhat random, even though I'm sure it's not.
Re: Using beam tracing to calculate reflections in JavaScript
#8How do you choose the angles at which you send the beams and the number of beams? It appears to be somewhat random, even though I'm sure it's not.
Re: Using beam tracing to calculate reflections in JavaScript
#9(use shift+click to move the light source)
Re: Using beam tracing to calculate reflections in JavaScript
#10How do you choose the angles at which you send the beams and the number of beams? It appears to be somewhat random, even though I'm sure it's not.