[Public WebGL] GL_RENDERER string needed for performant apps
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Re: [Public WebGL] GL_RENDERER string needed for performant apps
#2As Panopticlick shows, if you can run JS, you can already probably uniquely fingerprint a user.
The GL_RENDERER string will add a few more bits of identifying information, but allows driver specific workarounds for buggy implementations. It's user agent sniffing all over again.
Re: [Public WebGL] GL_RENDERER string needed for performant apps
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Re: [Public WebGL] GL_RENDERER string needed for performant apps
#4[deleted]