The famo.us controversy
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The famo.us controversy
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Re: The famo.us controversy
#2Re: The famo.us controversy
#3WebGL is the best way to talk directly to the GPU not through CSS3 transforms. Any experienced developer would be pretty insane to try to supplant a 20 year old community effort (OpenGL) for efficient GPU communication, especially one that has involved deeply all the GPU vendors.
NOTE: My company has bet big on WebGL and Three.JS so I am biased in this regards: http://clara.io
Re: The famo.us controversy
#4I am not familiar with clientside JavaScript. Could anyone explain what famo.us is doing and whether it has merit? Their demo looked less impressive than WebGL ones.
Re: The famo.us controversy
#5Are they cutting corners because they can ignore the DOM and associated events? Or is there something else going on?
Re: The famo.us controversy
#6I am not familiar with clientside JavaScript. Could anyone explain what famo.us is doing and whether it has merit? Their demo looked less impressive than WebGL ones.
Mainly hyping their vaporware product, as far as I can tell. Ok, they've made a 3D-ish periodic table with questionable UX? Great, anything actually useful?
Re: The famo.us controversy
#7I smell fear here, whether it is investor fear or team fear of losing IP and control when(if) they open source the project.
Whatever the issues they are harming the credibility of the platform. I was an evangelist to begin with - a library built in JS that can silence the compiled crowd is a sure feat.
Now I am more of a skeptic. If this is how long it takes to release the codebase, imagine what updates will be like. I know in the newsletter Steve has been trying to appease, but all that it sounds like now to me is a flash of arrogance over owning a toy that no one else can play with, in an "i know you need this, but hang on" kind of way. I know it is not meant in that way, that would be silly.
WebGl is maturing and if they don't push what they have then they will lose the traction they have for sure.
Hopefully they will just release what they have soon and be done with it.
Re: The famo.us controversy
#8I am not familiar with clientside JavaScript. Could anyone explain what famo.us is doing and whether it has merit? Their demo looked less impressive than WebGL ones.
Something like direct CSS3 transforms combined with their own UI library? I think they are going to get steamrolled by WebGL personally and also by native apps, or probably more accurately they have already been steamrolled by these two technologies.
Re: The famo.us controversy
#9They use JavaScript instead and get great results, but that's hardly fixing the problems of HTML5 like the article made it out to be. HTML remains slow, they are just putting forward the idea that JAVASCRIPT apps may be as fast as native apps.
Re: The famo.us controversy
#10This article is sort of rambly but I agree with it. WebGL is the best way to talk directly to the GPU not through CSS3 transforms. Any experienced developer would be pretty insane to try to supplant a 20 year old community effort (OpenGL) for efficient GPU communication, especially one that has involved deeply all the GPU vendors. NOTE: My company has bet big on WebGL and Three.JS so I am biased in this regards: http…
This project takes a good step in that direction, in the same vein that Bootstrap and others have.
Lots of programming and design hours are wasted because the DOM is intended for Documents and not user interfaces.