Lots of support c
Simulating and rendering 262,144 particles with GLSL.
hughsk.github.io
1–4 of 4 posts
Lots of support c
Simulating and rendering 262,144 particles with GLSL.
hughsk.github.io
A game I wrote a while ago uses GLSL, geometry shaders and transform-feedback to simulate and render a large number of particles. The particles can be dynamically created, bounce on the height-map and fade and die after some time.
Last I checked, you can easily render 350,000 particles with several viewports on my HD7970. Although the amount of hearts on the screen is a bit too much at that point.
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