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First 3D Commercial Web Game Powered By asm.js

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Re: First 3D Commercial Web Game Powered By asm.js

#2
asm.js really shines for usecases like this, the fact that they did the port in a week is truly remarkable. GFX/Audio/Multiplayer all works fine, but loading times are pretty slow on Chrome, but for a first version this seems great.

Edit it seems pretty playable in firefox and chrome, don't notice much of a difference performance wise. Now please make a reverse case for PNaCL and pepper.js and we can all get really excited :)

Re: First 3D Commercial Web Game Powered By asm.js

#6
While I really see potential of asm.js couple of things about execution (including this title)

1. Brings my browser to its knees (Firefox here)

2. Security. They seem to open themselves up to a whole lot of potential hacks (I hope their code deals with cookie jacking, csrf, sniffing, etc). While this would be a problem with closed source, this is made worse by running it in browser

3. Cheaters. How would they deal with people injecting code and creating bots?

Re: First 3D Commercial Web Game Powered By asm.js

#8
post #4
post #3

this is quite remarkable

this is C++. now all javascript folks need to learn C and C++.

Only if they want ultra-high performance, for writing games and suchlike.

Otherwise they can stick to javascript.

(And, of course, anything else that compiles to javascript)

Re: First 3D Commercial Web Game Powered By asm.js

#9

While I really see potential of asm.js couple of things about execution (including this title) 1. Brings my browser to its knees (Firefox here) 2. Security. They seem to open themselves up to a whole lot of potential hacks (I hope their code deals with cookie jacking, csrf, sniffing, etc). While this would be a problem with closed source, this is made worse by running it in browser 3. Cheaters. How would they deal wi…

2. It's javascript running in the browser, it can't do anything that you couldn't already do with javascript running in the browser.

3. The same way that companies currently cope with clients. It's not like client-hacking isn't so common-place that you have to design around it anyway.

Re: First 3D Commercial Web Game Powered By asm.js

#10

While I really see potential of asm.js couple of things about execution (including this title) 1. Brings my browser to its knees (Firefox here) 2. Security. They seem to open themselves up to a whole lot of potential hacks (I hope their code deals with cookie jacking, csrf, sniffing, etc). While this would be a problem with closed source, this is made worse by running it in browser 3. Cheaters. How would they deal wi…

2: There's always the option to run the game iframed, served from a subdomain or similar.

3: Cheating has always been possible, in all games. The minified javascript source is still hard to grasp for a game that size.

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