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Generating Complex Procedural Terrains Using the GPU (2008)

http.developer.nvidia.com

1–10 of 16 posts

Re: Generating Complex Procedural Terrains Using the GPU (2008)

#3
This demo drew attention a lot in the game industry. Also, there is no mention to it in the nvidia paper but another noteworthy voxel terrain demo was the cave demo (voxlap engine) from Ken Silverman (3D realms / Duke Nukem 3D 'Build' editor) [1].

[1] http://advsys.net/ken/voxlap/voxlap03.htm

Re: Generating Complex Procedural Terrains Using the GPU (2008)

#5
Tangentially related:

http://iquilezles.org/www/articles/morenoise/morenoise.htm

http://iquilezles.org/www/articles/fog/fog.htm

http://iquilezles.org/www/articles/compilingsmall/compilings...

and the finished product is "Elevated" on http://iquilezles.org/prods/

Re: Generating Complex Procedural Terrains Using the GPU (2008)

#7

Tangentially related: http://iquilezles.org/www/articles/morenoise/morenoise.htm http://iquilezles.org/www/articles/fog/fog.htm http://iquilezles.org/www/articles/compilingsmall/compilings... and the finished product is "Elevated" on http://iquilezles.org/prods/

Somehow I do find that "Elevated" in 4 KB beats all these 50 bytes spreadsheet in JavaScript that have made it lately on HN! (4 KB, including the music)

Re: Generating Complex Procedural Terrains Using the GPU (2008)

#9

Tangentially related: http://iquilezles.org/www/articles/morenoise/morenoise.htm http://iquilezles.org/www/articles/fog/fog.htm http://iquilezles.org/www/articles/compilingsmall/compilings... and the finished product is "Elevated" on http://iquilezles.org/prods/

Somehow I do find that "Elevated" in 4 KB beats all these 50 bytes spreadsheet in JavaScript that have made it lately on HN! (4 KB, including the music)

There's difficulty in both but I've always had respect for the demoscene.

Re: Generating Complex Procedural Terrains Using the GPU (2008)

#10
post #6

I wonder if this is now No Man's Sky works.

I don't know what tech No Man's Sky is using, but Voxel Farm[0] does something very similar (it's being used in Everquest Next and StarForge among other things). However, instead of marching cubes it uses dual contouring which produces nicer results. Also, it was made by one guy. His blog is amazing: http://procworld.blogspot.com/

[0]http://voxelfarm.com/vfweb/index.html

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