How to make a game in 6 weeks
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How to make a game in 6 weeks
1–10 of 11 posts
Re: How to make a game in 6 weeks
#2A couple pieces of the article did bother me though:
I think all the planning you did helped you stay on course, but I also think it is important to constantly question your game and take time where needed to make sure it is fun. Creating a game that is fun is not usually an easy and quick task.
"Users never like what you like" - I beg to differ. While it is important to make sure that you are not the only one that likes the game (if you want it to sell), most indie game developers focus on making something they love. This concept has lead to an amazing revolution of really original and amazing indie titles.
Re: How to make a game in 6 weeks
#3My favorite is still the game about driving a car as a bear. You used the mouse to move a bear's arm to either push the gas or turn the steering wheel. You were trying to find fish to eat and prepare for the winter before you found a cave to hibernate in. It really felt like you were a bear trying to drive a car.
EDIT: Oh hey! Looky thar, I found a repository I made that has all of the games: https://3hgdc.codeplex.com/
Re: How to make a game in 6 weeks
#4I used to host a programming contest called 3HGCD, as in 3-Hour Game Design Contest. You'd be surprised what people can do if they focus their attention on one thing and keep it simple. My favorite is still the game about driving a car as a bear. You used the mouse to move a bear's arm to either push the gas or turn the steering wheel. You were trying to find fish to eat and prepare for the winter before you found a…
They picked it due to it being zany. I had no idea that it was made in 3 hours.
Re: How to make a game in 6 weeks
#5I don't know if that app was always free, but with 30,000 free downloads I would be surprised if it could sell 100 copies at $0.99.
Re: How to make a game in 6 weeks
#6Grilly the Cheese has terrible download numbers for a free app. This is why I think games are a bad idea for anyone hoping to make any kind of money. I don't know if that app was always free, but with 30,000 free downloads I would be surprised if it could sell 100 copies at $0.99.
Re: How to make a game in 6 weeks
#7I used to host a programming contest called 3HGCD, as in 3-Hour Game Design Contest. You'd be surprised what people can do if they focus their attention on one thing and keep it simple. My favorite is still the game about driving a car as a bear. You used the mouse to move a bear's arm to either push the gas or turn the steering wheel. You were trying to find fish to eat and prepare for the winter before you found a…
Oddly enough I think that game was a guess the game on ABC's Good Game a few weeks back. http://www.abc.net.au/tv/goodgame/ They picked it due to it being zany. I had no idea that it was made in 3 hours.
As for time constrained game challenges, the Klik of the Month Klub[1] gives 2 hours and 0 Hour Jam[2] gives participants just 1.
I did KotM a while back and was pretty surprised at how much I managed to get done. [3]
[0] http://forums.tigsource.com/index.php?topic=4964.0 [1] http://www.glorioustrainwrecks.com/node/44 [2] http://0hgame.eu [3] http://joeba.in/klik53/
Re: How to make a game in 6 weeks
#8Users also don't know what they like and they don't know what, when and how to do at all.
Re: How to make a game in 6 weeks
#9[0] http://www.ludumdare.com/compo/ [1] http://www.youtube.com/watch?v=L8V202sUbBY
Re: How to make a game in 6 weeks
#10Grilly the Cheese has terrible download numbers for a free app. This is why I think games are a bad idea for anyone hoping to make any kind of money. I don't know if that app was always free, but with 30,000 free downloads I would be surprised if it could sell 100 copies at $0.99.
Developing indie games and working in the games industry in general is a terrible way to make money. I went to university with someone who is working for one of the big game studios. He get's around half what you would expect to get building enterprise applications and regularly works long hours. Not everything is about making money though, it was his dream to work in the games industry, he loves what he does and is…