Animate in Xcode without code
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Animate in Xcode without code
1–10 of 21 posts
Re: Animate in Xcode without code
#2Re: Animate in Xcode without code
#3I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.
Re: Animate in Xcode without code
#4Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font. I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.
Re: Animate in Xcode without code
#5I can't figure out why that's an issue though — URBImageMediaViewController (dependency where the error comes from)'s sample project doesn't link against Accelerate.framework either, but it builds fine.
Re: Animate in Xcode without code
#6Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font. I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.
Re: Animate in Xcode without code
#7For anyone building the sample project getting _vImage related compiler errors, link Accelerate.framework. I can't figure out why that's an issue though — URBImageMediaViewController (dependency where the error comes from)'s sample project doesn't link against Accelerate.framework either, but it builds fine.
Re: Animate in Xcode without code
#8Any reason for the iOS 7 requirement?
Re: Animate in Xcode without code
#9Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font. I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.
Re: Animate in Xcode without code
#10Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font. I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.
There's a third party plugin for Xcode claims to do this called MoarFonts and asked you for $10, however I have not tried that. Runtime attributes patch wouldn't take effect instantly in IB but it works reliably well in our experience.