Live data from Hacker News

Animate in Xcode without code

canvaspod.io

1–10 of 21 posts

Re: Animate in Xcode without code

#3
Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font.

I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.

Re: Animate in Xcode without code

#4
post #3

Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font. I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.

Subclass UILabel and set it in the initializer?

Re: Animate in Xcode without code

#5
For anyone building the sample project getting _vImage related compiler errors, link Accelerate.framework.

I can't figure out why that's an issue though — URBImageMediaViewController (dependency where the error comes from)'s sample project doesn't link against Accelerate.framework either, but it builds fine.

Re: Animate in Xcode without code

#6
post #3

Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font. I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.

Thanks, we'll add that in the next commit. I wish there was an easier way than having to cover all of those objects.

Re: Animate in Xcode without code

#7

For anyone building the sample project getting _vImage related compiler errors, link Accelerate.framework. I can't figure out why that's an issue though — URBImageMediaViewController (dependency where the error comes from)'s sample project doesn't link against Accelerate.framework either, but it builds fine.

Hey Max, are you talking about the Ripple demo or the Canvas one? I'll definitely look into that. :)

Re: Animate in Xcode without code

#9
post #3

Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font. I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.

There's a third party plugin for Xcode claims to do this called MoarFonts and asked you for $10, however I have not tried that. Runtime attributes patch wouldn't take effect instantly in IB but it works reliably well in our experience.

Re: Animate in Xcode without code

#10
post #9
post #3

Never tried that component, but not being able to set a custom font for a text view is such an obvious miss for an OS that claims to be so much text oriented. I can't count the number of times i've had to bind a UILabel into my code just to set the font. I know, UIApparence should be the way to set fonts everywhere, but that defeat the purpose of rapid prototyping IB is made for.

There's a third party plugin for Xcode claims to do this called MoarFonts and asked you for $10, however I have not tried that. Runtime attributes patch wouldn't take effect instantly in IB but it works reliably well in our experience.

Link to MoarFonts: http://pitaya.ch/moarfonts/
Post reply on HN