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Show HN: A game I've been working on for the last year is out today

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Re: Show HN: A game I've been working on for the last year is out today

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Fellow (mobile) game developer here, congrats on the launch! Can you tell us about the development cycle for this game? Were you alone, did it take a year full-time, etc? I'm curious.

I would be curious as well. What is your marketing plan? I also released a game a month ago after working on it for about a year, but soon realized that it is very tough to break through the noise on the app store and get your game noticed.

What has your experience been with this? I see that you are doing pay-up-front model. I'd be curious to get your sense of why you went with that as opposed to the freemium + IAP model.

I also released as a paid app initially, it almost seems as if there is an expectation that games should be free to try and then either progress via upgrades or IAPs.

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