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What's new in Unity 4.3

unity3d.com

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Re: What's new in Unity 4.3

#2
I'd be more happy if Unity goes toward being more programmer-friendly. Fully code-only projects support, no need to waste a lot of time tinkering in that complex UI, etc...

Re: What's new in Unity 4.3

#4
post #2

I'd be more happy if Unity goes toward being more programmer-friendly. Fully code-only projects support, no need to waste a lot of time tinkering in that complex UI, etc...

I doubt that would happen, since the Unity editor is what sets it apart from a plain IDE, especially for 3D designers looking to build games. However, they likely have plans to beef up things on the coding front instead of just relying on third-party tools.

Re: What's new in Unity 4.3

#6
As someone who made games throughout my childhood, I'm looking forward to trying out the new built-in 2D functionality with my 9 year old. We've used Scratch, RPG Maker and a few other things but it would be nice to use a framework that has such wide publishing capabilities so he can show his friends his creations more easily. I didn't think he was ready to tackle 3D game creation so we haven't tried Unity yet but I was really waiting for 4.3 to come out - thanks for the heads up!

Re: What's new in Unity 4.3

#7
has any small/indie game developer here had experience with their license? I'm curious how much it'll cost to publish to a console system. Their website says it's a per-case basis and I'm not actively developing anything now so calling them won't help. Just curious, thanks!

Re: What's new in Unity 4.3

#8

has any small/indie game developer here had experience with their license? I'm curious how much it'll cost to publish to a console system. Their website says it's a per-case basis and I'm not actively developing anything now so calling them won't help. Just curious, thanks!

Deploying to console is very expensive. Wii license is something like 40k, PS3 is more. Not sure about Xbox 360.

I was told by someone familiar that the XBOX One license will be free.

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