How to hire designers
insideintercom.io
How to hire designers
1–10 of 20 posts
Re: How to hire designers
#2I think the divide in the design industry is going to be short lived as companies start to realize that they don't really need a a graphic designer, a product designer, a UI designer and a UX strategist. They need one (or several) competent designer that can understand all of these roles.
I wrote a short blog post discussing the issue: http://generalist.io/designers-design
Re: How to hire designers
#3Re: How to hire designers
#4Come up with a low-friction, high-speed way to share other facets of design, like interaction and information hierarchies, and then the macro-discussion will reach further into those areas. Currently the best medium for this is launching a prototype in an app store or web and publishing it around. You can see how this compares to "uploading a png" to understand the downstream effects.
Re: How to hire designers
#5Interaction and visual design roles are separated not because the division is natural, but because visual and interaction design require specific skills that are rare to find both in individuals, especially on the visual side (interaction designers have diverse backgrounds, while visual designers require specific training).
Re: How to hire designers
#6The clients who do get it will invite the design team to their production meetings; they'll include us on key decisions (for example, "should we have feature x?"), and they'll expect us to contribute to the overall product, NOT just in design, but also in functionality.
The clients that don't get it? You get a stack of content and a list of demands, along with phrases (that we now use freely around the office) like "jazz it up" and "make it more FUN!" Those are the clients that think great designers are found on Dribbble and that my team always needs to be "pushed" to produce "fun, exciting, INNOVATIVE" design. In reality, we just take our effective, well-executed design and practically roll the dice to see which Dribbble style du jour we can slap on it.
So, in a kind of weird way, Dribbble makes my job a lot easier in terms of showing me how to make my work shittier so that it's accepted by dumbass clients. For that, I am thankful.
Re: How to hire designers
#7Re: How to hire designers
#8I've learned over the years as a creative director that there are just some clients who get it and some that don't. The clients who do get it will invite the design team to their production meetings; they'll include us on key decisions (for example, "should we have feature x?"), and they'll expect us to contribute to the overall product, NOT just in design, but also in functionality. The clients that don't get it? Yo…
Just because some designers on Dribbble choose to focus on visuals doesn't mean that they haven't mastered the other components of design as well.
Dribbble and similar sites like Behance are great to evaluate visual design. For other components, you have other media (writing, videos, case studies, etc.) Why can't we just leave it at that instead of acting like this is somehow Dribbble's own fault?
Re: How to hire designers
#9Re: How to hire designers
#10I've learned over the years as a creative director that there are just some clients who get it and some that don't. The clients who do get it will invite the design team to their production meetings; they'll include us on key decisions (for example, "should we have feature x?"), and they'll expect us to contribute to the overall product, NOT just in design, but also in functionality. The clients that don't get it? Yo…
Great designers are found on Dribbble. It seems you're making a leap from "Dribbble has bad designers" to "All designers on Dribbble are bad". Just because some designers on Dribbble choose to focus on visuals doesn't mean that they haven't mastered the other components of design as well. Dribbble and similar sites like Behance are great to evaluate visual design. For other components, you have other media (writing,…