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IOS 7 means we're all grown up

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1–10 of 18 posts

Re: IOS 7 means we're all grown up

#2
If the takeaway from ios7's redesign is "my app doesn't have to have an intuitive UX anymore" then you're doing it all wrong. Apple has a little but of leeway because everybody already knows how to use it (and honestly I'm not a fan of any design that just assumes knowledge, no matter how ubiquitous).

Re: IOS 7 means we're all grown up

#3
I'm having a real hard time accepting the claim that, replacing one abstract symbol (a symbol for a shopping card with the + symbol) added 'graphic clarity' and made the ui 'closer to the the app’s core functionality and absent of any design elements that can interfere with direct access to content'

Re: IOS 7 means we're all grown up

#4

If the takeaway from ios7's redesign is "my app doesn't have to have an intuitive UX anymore" then you're doing it all wrong. Apple has a little but of leeway because everybody already knows how to use it (and honestly I'm not a fan of any design that just assumes knowledge, no matter how ubiquitous).

It's not about not being intuitive. It's about the trade off that leads to an emphasis of the design elements for the content. Then functionality.

A way to think about it is that iOS 7 gets closer to real world interaction. You don't press a button to sit in your chair, you just sit on it because you know how to do it.

Re: IOS 7 means we're all grown up

#5
post #3

I'm having a real hard time accepting the claim that, replacing one abstract symbol (a symbol for a shopping card with the + symbol) added 'graphic clarity' and made the ui 'closer to the the app’s core functionality and absent of any design elements that can interfere with direct access to content'

I think that when you repeat that for every non core element, you end up providing a much lighter, cleaner look that allows you to focus on the core content. Check out the app now and wait a few hours for the iOS 7 version, I'd love to know if you disagree

Re: IOS 7 means we're all grown up

#6
I find the lengths to which Apple fans go to write about everything Apple has done and make it sound as if it's something masterful and like an 8th wonder of the world, unbelievable.

He dedicated almost a page to writing about the parallax effect. Really? The parallax effect? Translucency? Just like in Windows Vista? These things (exactly as they are) would be seen as nothing more than a gimmick on Android or other operating systems, and the same people praising Apple so much for them, wouldn't give them a second thought.

It's the same effect that helped Siri seem "real" for the first couple of years, and only now they are just waking up to the fact that it's mostly a gimmick. It's like the reality distortion field has made a comeback - or maybe it never disappeared.

Re: IOS 7 means we're all grown up

#7
I'm not so sure that designing the UX around the assumption that the first time user will try things enough such that they figure out what ambiguous buttons do is a great idea.

If you are trading ease of use / lower learning curve for reduced 'visual clutter' (which is pretty subjective, personally I liked the card with the + symbol) I am not sure you made the right trade-off.

Re: IOS 7 means we're all grown up

#9
> This runs the risk of a first-time user not understanding what this element does, but today’s experienced smartphone user is accustomed to try things out on first use.

And this was one of the things people criticised Android, lack of intuitivity.

Re: IOS 7 means we're all grown up

#10

If the takeaway from ios7's redesign is "my app doesn't have to have an intuitive UX anymore" then you're doing it all wrong. Apple has a little but of leeway because everybody already knows how to use it (and honestly I'm not a fan of any design that just assumes knowledge, no matter how ubiquitous).

It's not about not being intuitive. It's about the trade off that leads to an emphasis of the design elements for the content. Then functionality. A way to think about it is that iOS 7 gets closer to real world interaction. You don't press a button to sit in your chair, you just sit on it because you know how to do it.

> A way to think about it is that iOS 7 gets closer to real world interaction. You don't press a button to sit in your chair, you just sit on it because you know how to do it.

You explanation is just the contrary, you press the + button because you have tried to push it without knowing what will do.

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