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WebGL to add 3D hover effects to your website

glecollinet.github.io

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Re: WebGL to add 3D hover effects to your website

#3
This is the first use case of 3D/WebGL for actual web sites that I've found worthwhile. I could even see myself using a stereoscopic screen to browse sites like these. No flashy fullscreen effects or epilepsy-inducing adverts, just clean 3D pop-ups to highlight content.

It's just a shame that anti-aliasing isn't forced on by default; jagged edges should really have been left behind years ago.

Re: WebGL to add 3D hover effects to your website

#4
post #3

This is the first use case of 3D/WebGL for actual web sites that I've found worthwhile. I could even see myself using a stereoscopic screen to browse sites like these. No flashy fullscreen effects or epilepsy-inducing adverts, just clean 3D pop-ups to highlight content. It's just a shame that anti-aliasing isn't forced on by default; jagged edges should really have been left behind years ago.

Antialiasing is actually the default for most WebGL implementations I've tested, but it's not possible to turn it on everywhere. There are still lots of devices out there too weak to actually do antialiasing for everything, along with buggy drivers that crash or produce garbled output in some scenarios with AA on. AA can also introduce artifacts into certain rendering algorithms designed for use without AA (it produces some really strange inputs in your pixel shaders...)
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