The sad story of Facebook Platform
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The sad story of Facebook Platform
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Re: The sad story of Facebook Platform
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#5- Not building in a revenue model into their platform, like Apple did with iOS. This is so stupid.
- Not creating clear and consistent access rules around the social graph and notifications, with the ability to throttle down (but not altogether remove) access for offenders. They could even automate the throttling based on user feedback (in the form of clicks).
- Breaking things constantly. My brief, frustrating experience maintaining a Facebook application consisted of the app breaking every two weeks as Facebook somewhat randomly changed things without warning.
All of these were pretty foreseeable.
Re: The sad story of Facebook Platform
#6Re: The sad story of Facebook Platform
#7Why not just say Canada?
Re: The sad story of Facebook Platform
#8I can't imagine people were so naive they would think Facebook would let this platform be a "level playing field".
Re: The sad story of Facebook Platform
#9“We’ve designed Facebook Platform so that applications from third-party developers are on a level playing field with applications built by Facebook" I can't imagine people were so naive they would think Facebook would let this platform be a "level playing field".
Reality did not agree.
Re: The sad story of Facebook Platform
#10Facebook made three clear mistakes: - Not building in a revenue model into their platform, like Apple did with iOS. This is so stupid. - Not creating clear and consistent access rules around the social graph and notifications, with the ability to throttle down (but not altogether remove) access for offenders. They could even automate the throttling based on user feedback (in the form of clicks). - Breaking things con…
Apps aside, the proportion of basic wall pageloads that hang due to, I'm assuming, some javascript complexity approaches 100%.