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Retiring Chrome Frame

blog.chromium.org

1–10 of 102 posts

Re: Retiring Chrome Frame

#6
post #5

Does this mean just Chrome Frame is vanishing, or does it include the features that enable http://code.google.com/p/chromiumembedded/ to exist/work?

Chrome Frame won't be available for consumers to install any more. Chromium Embedded is a separate project and they can maintain whatever patches they need to make things fly, methinks.

Re: Retiring Chrome Frame

#7

This is quite unfortunate. Chrome Frame is one of the least intrusive ways to get WebGL support for visitors using IE8 and IE9.

...and 10 = (

Luckily, those IE 9 users are less of an issue if IE 11 includes WebGL as they tend to be auto-upgraded. The IE 8 users are a harder case.

Re: Retiring Chrome Frame

#8

This is quite unfortunate. Chrome Frame is one of the least intrusive ways to get WebGL support for visitors using IE8 and IE9.

For those who might be looking for an alternative, you can use IEWebGL (http://iewebgl.com/) for that. The FAQ says it should run with IE6+.

I'm using it for running games with IE10 at http://store.craftstud.io/games/ along with Three.js and it seems to work quite well.

Re: Retiring Chrome Frame

#10
This is a huge deal for enterprise app developers. We've been able to develop on a modern web platform, but have our customers use our app with IE 6, 7 and 8 (via ChromeFrame). Now we're going to have to add support for at the very least IE8, since XP (still over 50% market share in business) isn't going anywhere anytime soon, despite Microsoft EOLing it. Most IT admins I've dealt with refuse to install any other browsers on their systems, but don't have a problem with browser plugins for some reason.
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