Zynga Ports Cocos2D-X to Emscripten
code.zynga.com
Zynga Ports Cocos2D-X to Emscripten
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Re: Zynga Ports Cocos2D-X to Emscripten
#2That, rather painfully, makes a lot of sense. We're 18 months into building an HTML5 game (http://warsocial.com) using rails, node.js, redis, angular.js and a bunch of other 'latest and greatest' technologies. We probably could have gotten where we are now in a couple months if we had just gone with Flash + PHP or something, and put the rest of our time into making the game better.
Re: Zynga Ports Cocos2D-X to Emscripten
#3"we’ve learned that the successful teams...build on mature (read: “old, creaky”) technologies, because you want to spend time making the game fun, not trying to get the latest and greatest development tool to work." That, rather painfully, makes a lot of sense. We're 18 months into building an HTML5 game ( http://warsocial.com ) using rails, node.js, redis, angular.js and a bunch of other 'latest and greatest' techno…
Re: Zynga Ports Cocos2D-X to Emscripten
#4"we’ve learned that the successful teams...build on mature (read: “old, creaky”) technologies, because you want to spend time making the game fun, not trying to get the latest and greatest development tool to work." That, rather painfully, makes a lot of sense. We're 18 months into building an HTML5 game ( http://warsocial.com ) using rails, node.js, redis, angular.js and a bunch of other 'latest and greatest' techno…
Re: Zynga Ports Cocos2D-X to Emscripten
#5"we’ve learned that the successful teams...build on mature (read: “old, creaky”) technologies, because you want to spend time making the game fun, not trying to get the latest and greatest development tool to work." That, rather painfully, makes a lot of sense. We're 18 months into building an HTML5 game ( http://warsocial.com ) using rails, node.js, redis, angular.js and a bunch of other 'latest and greatest' techno…
Curious why node and rails? Is this a common combo?
Would not recommend rails for game dev if you can help it. For a multitude of reasons - speed and environment headaches being the big two.
Re: Zynga Ports Cocos2D-X to Emscripten
#6Re: Zynga Ports Cocos2D-X to Emscripten
#7"we’ve learned that the successful teams...build on mature (read: “old, creaky”) technologies, because you want to spend time making the game fun, not trying to get the latest and greatest development tool to work." That, rather painfully, makes a lot of sense. We're 18 months into building an HTML5 game ( http://warsocial.com ) using rails, node.js, redis, angular.js and a bunch of other 'latest and greatest' techno…
Re: Zynga Ports Cocos2D-X to Emscripten
#8"we’ve learned that the successful teams...build on mature (read: “old, creaky”) technologies, because you want to spend time making the game fun, not trying to get the latest and greatest development tool to work." That, rather painfully, makes a lot of sense. We're 18 months into building an HTML5 game ( http://warsocial.com ) using rails, node.js, redis, angular.js and a bunch of other 'latest and greatest' techno…
New technology will always cripple a game project, yeah. The core task of actually prototyping and iterating on mechanics and design until you have something fun is just incredibly expensive and difficult; layering difficult technological challenges on top just makes it worse.
Re: Zynga Ports Cocos2D-X to Emscripten
#9Great to see, I wonder if it would be possible to run any iOS app in the browser using this technology?
Re: Zynga Ports Cocos2D-X to Emscripten
#10https://chrome.google.com/webstore/detail/cocos2dx-test-app/...
Setup instructions:
http://www.cocos2d-x.org/projects/cocos2d-x/wiki/Native_Clie...