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Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games

indiegamr.com

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Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games

#5
has anyone had success with an html5 game on ios? it seems viable for android (v8 yay!), but i haven't been satisfied at all with javascript performance on iOS. maybe for something that's turn-based and doesn't require slick transitions?

(edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)

Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games

#7

has anyone had success with an html5 game on ios? it seems viable for android (v8 yay!), but i haven't been satisfied at all with javascript performance on iOS. maybe for something that's turn-based and doesn't require slick transitions? (edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)

You are probably right! Good point, I should probably add that to the page.

There are some CocoonJS games in the store, you can see some here: http://ludei.com/games CocoonJS will give your HTML5 game native performane.

Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games

#8
post #7

has anyone had success with an html5 game on ios? it seems viable for android (v8 yay!), but i haven't been satisfied at all with javascript performance on iOS. maybe for something that's turn-based and doesn't require slick transitions? (edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)

You are probably right! Good point, I should probably add that to the page. There are some CocoonJS games in the store, you can see some here: http://ludei.com/games CocoonJS will give your HTML5 game native performane.

I think you need to rethink your terms.

Native performance is wrong, javascript (unless it's like asm.js or something) will never be "native performance".

All CocoonJS is, is just a OpenGL layer with html/css/javascript support. And while it is faster then just flat out using JSC. It is not faster then c/objective c + opengl.

There have also been several reports of CocoonJS actually being slower then UIWebView. A simple google search for "cocoonjs performance" returned several issues.

Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games

#9

has anyone had success with an html5 game on ios? it seems viable for android (v8 yay!), but i haven't been satisfied at all with javascript performance on iOS. maybe for something that's turn-based and doesn't require slick transitions? (edit: this sounds a little negative... what i mean is, pointing to a really slick html5 game on the app store would make selling the book a lot easier)

Biolab Disaster (http://playbiolab.com/) has a great iOS port which has excellent performance on my iphone 4S. Its only a prototype though but people really seemed to like it. The engine they developed also has some clever appstore bundling tech which improves JS performance alot as it looks.

Re: Show HN: From Zero to the Appstore - My ebook on HTML5 mobile games

#10
In my experiments, canvas performance on iOS devices is horrible, and especially with Phonegap... it takes from 100..200 ms to draw a single frame, crazy... Try opening iPad http://funwithhtml5.com/source/reportCanvasBug.html and try to rotate iPad and see how from 1..2 ms per frame it goes to 200ms per frame.

I am playing right now with Ejecta which translates JavaScript to ObjectiveC, and then I get a very good speed, no matter how I rotate the screen.

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