Oh heavens, the controversy. Let’s trust this publication’s readership is too intelligent to moan, 'Oh gawsh, what a girl thing to say,' but maybe the sexists have a legitimate counter-argument here. Romance readership? Women. Romance viewership? Women. With pizza-covered adolescent white-male stereotypes running rampant through video game culture, do companies have any financial room to aim towards a probably female gamership?
A million times yes. Women make up 47 percent of all gamers, according to a 2012 study by the Entertainment Software Association. Even better, women over 18 make up 30 percent of the community while only 18 percent of gamers are boys under 17. The stereotype is so broken it’s not even money.
With that out of the way, here’s a bigger hurdle: what the heckz0rz is a romance video game, and why would any gamer, irrespective of gender, care about playing it?
(Because it would further the evolution of game design! More here: http://insertquarterly.com/2013/04/17/make-love-not-war-romance-as-a-video-game-genre/)