Dieter Rams: Principles for good design
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Dieter Rams: Principles for good design
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Re: Dieter Rams: Principles for good design
#2But if you can take the time to figure out what he means you can use it to help judge your own creations and see where they are lacking.
Re: Dieter Rams: Principles for good design
#3This is terrible blog material because it's not something you can digest in five minutes or copy and use on your own startup. But if you can take the time to figure out what he means you can use it to help judge your own creations and see where they are lacking.
Re: Dieter Rams: Principles for good design
#4Re: Dieter Rams: Principles for good design
#5I'm sure there is plenty of good design that is not innovative. In fact, there is lots of value in sticking with what is familiar to the user, i.e. avoid innovation.
Re: Dieter Rams: Principles for good design
#6#1 Good design is innovative I'm sure there is plenty of good design that is not innovative. In fact, there is lots of value in sticking with what is familiar to the user, i.e. avoid innovation.
A few of the other points reinforce exactly that, such as:
#4 Good design makes a product understandable
#10 Good design is as little design as possible
The fact Dieter stripped out the inessential aspects and frivolous features, focused on the intended function and made simple products aesthetically pleasing was innovative at the time. And still would be today for most consumer electronics.
Re: Dieter Rams: Principles for good design
#7#1 Good design is innovative I'm sure there is plenty of good design that is not innovative. In fact, there is lots of value in sticking with what is familiar to the user, i.e. avoid innovation.
Re: Dieter Rams: Principles for good design
#8This is terrible blog material because it's not something you can digest in five minutes or copy and use on your own startup. But if you can take the time to figure out what he means you can use it to help judge your own creations and see where they are lacking.
In other words... it wasn’t designed very well...?
Re: Dieter Rams: Principles for good design
#9Earlier quoted context omitted.
In other words... it wasn’t designed very well...?
I'm not sure it was designed to be blog material. There's a fundamental difference between "A LIST OF 10 FUNNY CAT PICTURES" and "Internalize these 10 ideas to not suck as a designer"
Just because, it's simple doesn't mean it's not valuable. The best experts I know make things as simple as they possibly can.