Everything I know about design I learned playing Starcraft
1–10 of 59 posts
Re: Everything I know about design I learned playing Starcraft
#2Re: Everything I know about design I learned playing Starcraft
#3Design work is dotted with long periods of thinking and exploring. You only need a high APM rate because photoshop terribly sucks for anything other than manipulating bitmaps, you can do things much faster in an object-based editor like Fireworks. If only Adobe would make it 100% compatible with PSDs and actually mantain it, it would completely take over web design.
Re: Everything I know about design I learned playing Starcraft
#4Re: Everything I know about design I learned playing Starcraft
#5"It's skills you use in every business management, so it's just like work!"
Go ahead and list it on your resume if you believe it.
Re: Everything I know about design I learned playing Starcraft
#6Re: Everything I know about design I learned playing Starcraft
#7Re: Everything I know about design I learned playing Starcraft
#8I used to hear this argument from WoW players a lot. "It's skills you use in every business management, so it's just like work!" Go ahead and list it on your resume if you believe it.
I never played WoW, but I would believe that there are some different managerial aspects to running a guild or organizing raids with 40 other players.
Re: Everything I know about design I learned playing Starcraft
#9Design work is dotted with long periods of thinking and exploring. You only need a high APM rate because photoshop terribly sucks for anything other than manipulating bitmaps, you can do things much faster in an object-based editor like Fireworks. If only Adobe would make it 100% compatible with PSDs and actually mantain it, it would completely take over web design.