Live data from Hacker News

BioBlender: Blender for Biologists

bioblender.eu

1–10 of 29 posts

Re: BioBlender: Blender for Biologists

#2
(Applause)

I have always admired Blender in general, and interfacing it it to load molecular structures like this is genius. I hope it's the first of many such explorations. Although I'm not a biologist this is cool enough that I would install blender again just to have fun with making neat images.

Re: BioBlender: Blender for Biologists

#6
Sounds really cool!

We usually just use PyMOL [1] in our lab, but it looks like BioBlender takes PyMOL, Blender, and a few other structural biology and builds on top of both of them.

It looks like the biggest contribution from BioBlender is that it takes properties such as electrostatic potential and combines it with Blender's physics engine to better simulate movement when creating molecular animations. Most of our work usually involves just examining the 3D structure of a protein, so I don't usually create animations, but this is definitely a really useful tool to do so if any lab might ever need to do something like that.

We really do need more people dedicated to just purely better visualization software in the biological community. A lot of interesting hypotheses often start from just rotating around 3D structures, and making it easier to do so can only help.

[1]: http://pymol.org/

Re: BioBlender: Blender for Biologists

#7
I have been wanting to get into bioinformatics, but there's something I miss coming from webdev: the ability to create something over a few weeks. I don't mean I want to discover something new, and I'm not sure I'd want to get into research at all. I wanted to be able to experiment and see stuff show up on a screen related to the structures and formulas I'm learning. Some fun and practical, even if not very useful (games?), project I can tackle while learning bioinformatics. Is there such a thing?

Re: BioBlender: Blender for Biologists

#8
post #7

I have been wanting to get into bioinformatics, but there's something I miss coming from webdev: the ability to create something over a few weeks. I don't mean I want to discover something new, and I'm not sure I'd want to get into research at all. I wanted to be able to experiment and see stuff show up on a screen related to the structures and formulas I'm learning. Some fun and practical, even if not very useful (g…

Rosalind [1] (previously posted on HN) is pretty good for something like a Project Euler for bioinformatics. The problems are pretty similar to the introductory computational biology course at my school for upper-year undergrads and first-year grad students.

It's a really good way to get a good overview of the field, and what some of the problems have been already solved in bioinformatics. It's definitely best to combine it with a more traditional textbook such as "Introduction to Computational Biology" (Haubold and Wiehe) or "Biological Sequence Analysis" (Mitchison, Krogh, Durbin, and Eddy).

Hope that helps!

[1]: http://rosalind.info/

Re: BioBlender: Blender for Biologists

#10
post #7

I have been wanting to get into bioinformatics, but there's something I miss coming from webdev: the ability to create something over a few weeks. I don't mean I want to discover something new, and I'm not sure I'd want to get into research at all. I wanted to be able to experiment and see stuff show up on a screen related to the structures and formulas I'm learning. Some fun and practical, even if not very useful (g…

If all you want to do is play around with molecules on a screen, check out PyMol.

But here's the rub: if you want to learn "bioinformatics", you're going to have to accept that most of the work is inherently not visual. I worked in about the most shiny, graphical part of biology possible (protein structure), and maybe only 20% of the work involved spinning molecules on a screen.

The real work of bioinformatics involves thinking very hard about problems that are deeply mathematical. The visualization part is strictly secondary -- though it gets the most attention, for obvious reasons.

Post reply on HN