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ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL

rawkes.com

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Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL

#5

Its really inspiring to go through the dev stages you guyz went through while building it. Thanks for sharing :)

Appreciated! There's still a whole bunch left to do but we're really happy with how it's turned out after just 1 month.

Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL

#7
> If I'm to be honest, after compiling and writing this entry I'm actually in a state of disbelief about how much we've managed to get done in such a short space of time.

That is the magic of having and utilising the power of free and open-source software. Imagine not having three.js, QGIS, PostGIS etc.

Gorgeous work and a highly interesting "how we are doing it" insight. Thanks! Please more!

Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL

#8
post #7

> If I'm to be honest, after compiling and writing this entry I'm actually in a state of disbelief about how much we've managed to get done in such a short space of time. That is the magic of having and utilising the power of free and open-source software. Imagine not having three.js, QGIS, PostGIS etc. Gorgeous work and a highly interesting "how we are doing it" insight. Thanks! Please more!

You're entirely right. What I've learnt most about this project is that by utilising and combining free data and software you can quite quickly knock up something amazing. However, free and open stuff doesn't fix performance and all the little detailed issues that took up most of our time this past month.

I'm glad you like it, we'll make sure to write up more as we progress.

Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL

#9
post #6

This is a terrific blog post. Excellent project and excellent sharing. I feel like we have a lot of games set in real world cities to look forward to. Also: autonomous vehicle pathing?

Thanks! The vehicle path side of things is something I'd love to explore in more detail at a later date. Right now it's all rather basic but it could certainly be a whole lot more interesting.
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