ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
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Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
#2Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
#3Beautiful.
Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
#4Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
#5Its really inspiring to go through the dev stages you guyz went through while building it. Thanks for sharing :)
Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
#6Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
#7That is the magic of having and utilising the power of free and open-source software. Imagine not having three.js, QGIS, PostGIS etc.
Gorgeous work and a highly interesting "how we are doing it" insight. Thanks! Please more!
Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
#8> If I'm to be honest, after compiling and writing this entry I'm actually in a state of disbelief about how much we've managed to get done in such a short space of time. That is the magic of having and utilising the power of free and open-source software. Imagine not having three.js, QGIS, PostGIS etc. Gorgeous work and a highly interesting "how we are doing it" insight. Thanks! Please more!
I'm glad you like it, we'll make sure to write up more as we progress.
Re: ViziCities Dev Diary #1: Visualising Cities in 3D using WebGL
#9This is a terrific blog post. Excellent project and excellent sharing. I feel like we have a lot of games set in real world cities to look forward to. Also: autonomous vehicle pathing?