How Many (Indie) Games I Sell - Part Two
jeff-vogel.blogspot.com
How Many (Indie) Games I Sell - Part Two
1–5 of 5 posts
Re: How Many (Indie) Games I Sell - Part Two
#2The game he's writing about produced average revenue of around $4500 a month for it's first two years, and is currently making around $1000 a month. That's not enough data to plot a curve, but his long term revenue for a game seems quite respectable, particularly when considering he has a stable of 12+ games that are probably all still earning some amount.
Re: How Many (Indie) Games I Sell - Part Two
#3For me, this was not as interesting as Part One from a business/startup standpoint, as there wasn't much more detail. But my inner "game creator" is always excited to see a small player succeeding in this crowded arena. We should all be so lucky to earn a living doing what we love - and not get sick of it after all this time.
Re: How Many (Indie) Games I Sell - Part Two
#4If you haven't played the "Exile" games, you should (if you can get them to work on modern systems). They're very non-linear and a lot of fun. I remember when I first bought these games in middle school.
Re: How Many (Indie) Games I Sell - Part Two
#5Thanks for the link, I'm surprised it drew so few comments.