Open source html5 roguelike 'Wayward' goes beta
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Open source html5 roguelike 'Wayward' goes beta
1–10 of 17 posts
Re: Open source html5 roguelike 'Wayward' goes beta
#2Looks awesome. As someone who loved tinkering with WoW's UI in my high school days, I love Unlok's approach to UI customization here. I only wish more big budget titles would do the same.
Re: Open source html5 roguelike 'Wayward' goes beta
#3Wayward Looks awesome. As someone who loved tinkering with WoW's UI in my high school days, I love Unlok's approach to UI customization here. I only wish more big budget titles would do the same.
Re: Open source html5 roguelike 'Wayward' goes beta
#4Being forced to always play it online via a webserver is one of the things that puts me off HTML5 games (or browser based games in general).
Re: Open source html5 roguelike 'Wayward' goes beta
#5Re: Open source html5 roguelike 'Wayward' goes beta
#6http://playminicraft.com/mod.php?m=minicraft-official
Requires Java plugin!
Re: Open source html5 roguelike 'Wayward' goes beta
#7A lot like life, really.
Re: Open source html5 roguelike 'Wayward' goes beta
#8Bad for people who shouldn't be procrastinating :)
Re: Open source html5 roguelike 'Wayward' goes beta
#9Stamina seems to replenish only when moving the character. Used up all stamina digging at a rock? Take a jog around the block and come back.
Re: Open source html5 roguelike 'Wayward' goes beta
#10If I need a branch to make something, I go up to a tree and I break off a branch. If I'm sitting in the middle of a forest, acquiring vines, branches, and kindling are easy and straightforward things to do. If I am in rocky terrain, finding round rocks or sharp rocks is also easy.
The interesting gameplay should come from choosing what to combine, not mindlessly thwacking at something until you are lucky enough to get an item from it.