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Torque3D is now on GitHub, MIT licensed

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Re: Torque3D is now on GitHub, MIT licensed

#3

It seems they haven't reached their Linux client goal yet, with only 6 days to go: http://www.indiegogo.com/torque3d-for-linux

They are only at $9,144. Maybe with a little visibility on the front page of HN they'll get a pop? I don't have much use for the app, but I'd pay $10 to see it ported to Linux. Signing up...

Re: Torque3D is now on GitHub, MIT licensed

#5
post #3

It seems they haven't reached their Linux client goal yet, with only 6 days to go: http://www.indiegogo.com/torque3d-for-linux

They are only at $9,144. Maybe with a little visibility on the front page of HN they'll get a pop? I don't have much use for the app, but I'd pay $10 to see it ported to Linux. Signing up...

Don't inflict that on poor Linux users. Now you will cooperate to them get flooded with suit games that make your machine slow.

Re: Torque3D is now on GitHub, MIT licensed

#7
post #6

I wish people paid more attention to Cube2 instead... That is a awesome engine.

Don't know what your experience was like but I found eihrul et al utterly inhospitable to tinkerers/new contributors, and it always seemed like Cube2 was not intended as a generalist engine. I'm not really surprised that the projects that use the engine are all controlled by that core group.

Re: Torque3D is now on GitHub, MIT licensed

#8
Apparently Torque3D has been on Github since September 2012. Here’s the blog post where they announced it: http://www.garagegames.com/community/blogs/view/21886. And here’s the most recent blog post about it: http://www.garagegames.com/community/blogs/view/22106.

The blog post http://www.garagegames.com/community/blogs/view/21876 notes that they are open sourcing only Torque3D for now, to see how it works out. Their other engine Torque2D is still closed-source.

Re: Torque3D is now on GitHub, MIT licensed

#10
post #6

I wish people paid more attention to Cube2 instead... That is a awesome engine.

Don't know what your experience was like but I found eihrul et al utterly inhospitable to tinkerers/new contributors, and it always seemed like Cube2 was not intended as a generalist engine. I'm not really surprised that the projects that use the engine are all controlled by that core group.

That's because it's a lab experiment, not an actual platform for game dev on Linux.
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