Torque3D is now on GitHub, MIT licensed
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Torque3D is now on GitHub, MIT licensed
1–10 of 24 posts
Re: Torque3D is now on GitHub, MIT licensed
#2Re: Torque3D is now on GitHub, MIT licensed
#3It seems they haven't reached their Linux client goal yet, with only 6 days to go: http://www.indiegogo.com/torque3d-for-linux
Re: Torque3D is now on GitHub, MIT licensed
#4Re: Torque3D is now on GitHub, MIT licensed
#5It seems they haven't reached their Linux client goal yet, with only 6 days to go: http://www.indiegogo.com/torque3d-for-linux
They are only at $9,144. Maybe with a little visibility on the front page of HN they'll get a pop? I don't have much use for the app, but I'd pay $10 to see it ported to Linux. Signing up...
Re: Torque3D is now on GitHub, MIT licensed
#6Re: Torque3D is now on GitHub, MIT licensed
#7I wish people paid more attention to Cube2 instead... That is a awesome engine.
Re: Torque3D is now on GitHub, MIT licensed
#8The blog post http://www.garagegames.com/community/blogs/view/21876 notes that they are open sourcing only Torque3D for now, to see how it works out. Their other engine Torque2D is still closed-source.
Re: Torque3D is now on GitHub, MIT licensed
#9I wish people paid more attention to Cube2 instead... That is a awesome engine.
Re: Torque3D is now on GitHub, MIT licensed
#10I wish people paid more attention to Cube2 instead... That is a awesome engine.
Don't know what your experience was like but I found eihrul et al utterly inhospitable to tinkerers/new contributors, and it always seemed like Cube2 was not intended as a generalist engine. I'm not really surprised that the projects that use the engine are all controlled by that core group.