Starcraft On Android - With Full Touch Controls - Is On The Way [video]
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Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#2Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#3If porting Intel compiled binaries (dll/exe) to ARM is as easy as this article makes it look, then Microsoft has some explaining to do about Windows RT and legacy apps compatibility.
Microsoft is not willing to tweak every single application to make sure it works on Windows RT, and neither are the developers of most of those programs.
Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#4If porting Intel compiled binaries (dll/exe) to ARM is as easy as this article makes it look, then Microsoft has some explaining to do about Windows RT and legacy apps compatibility.
Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#5If porting Intel compiled binaries (dll/exe) to ARM is as easy as this article makes it look, then Microsoft has some explaining to do about Windows RT and legacy apps compatibility.
It's one thing to port a specific application and work out all of the kinks. It's another thing entirely to claim that millions of different applications will be able to make the transition. Even the article points this out: Winulator isn't compatible with Starcraft: Brood War yet. It's a work in progress (each game requires specialized tweaking in order to work). Microsoft is not willing to tweak every single applic…
Perhaps the problem is performance - the original StarCraft ran on a 100Mhz CPU with 16MB RAM.
Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#6If porting Intel compiled binaries (dll/exe) to ARM is as easy as this article makes it look, then Microsoft has some explaining to do about Windows RT and legacy apps compatibility.
I don't know how easy or hard would be to do that for Windows, but I think most x86 Linux programs work on ARM machines by default.
Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#7Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#8If porting Intel compiled binaries (dll/exe) to ARM is as easy as this article makes it look, then Microsoft has some explaining to do about Windows RT and legacy apps compatibility.
Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#9If porting Intel compiled binaries (dll/exe) to ARM is as easy as this article makes it look, then Microsoft has some explaining to do about Windows RT and legacy apps compatibility.
I don't know how easy or hard would be to do that for Windows, but I think most x86 Linux programs work on ARM machines by default.
Re: Starcraft On Android - With Full Touch Controls - Is On The Way [video]
#10I appreciate the technology demo, but anyone who has played 'serious' SC games knows that you have to use the keyboard. How are you even supposed to select a group of units in a messy battle? I suppose you can connect a keyboard to it.. but then, why bother? I think mouse-only games would make better candidates for successful ports.
I've come to the conclusion that touchscreen devices have a lower information throughput than traditional desktop machines. Relative to a mouse, the touchscreen is inaccurate, unreliable, and (using it) blocks your view more. You can't rely on there being a hard keyboard, and if there is one, you can't rely on it being big and comfortable enough to use at high speeds.
So it's hard for me to imagine, even in principle, how you'd port something like Starcraft. It uses almost all of the desktop's information throughput -- two or three mouse buttons and most of the keyboard keys going like mad the whole game -- and you just don't have that kind of bandwidth on a touch screen.
I would love to see a Real Strat on a touch device -- not just a lot of tower defense games. But I think you'd have to do a lot more than port what we have. You'd have to go back to the beginning, back before Warcraft, when they were still figuring out how to make the controls work on a PC, and reinvent the genre for touch screen.
Touch screen games seem biased toward the turn-based and the scripted, rather than the real-time and manually controlled. Perhaps, with a lot of scripting and game redesign, RTSs could survive that transition, but I think they'd come out looking pretty different.