Ask HN: How to monetize support of existing free and open-source projects?
1–10 of 12 posts
Re: Ask HN: How to monetize support of existing free and open-source projects?
#2Re: Ask HN: How to monetize support of existing free and open-source projects?
#3But if you have a backlog of enhancements that a bunch of people want but can't/aren't coding themselves, maybe you could run a little campaign to raise $this_much money by $this_deadline in order to deliver $these_features
Re: Ask HN: How to monetize support of existing free and open-source projects?
#4Re: Ask HN: How to monetize support of existing free and open-source projects?
#5Re: Ask HN: How to monetize support of existing free and open-source projects?
#6Many customers will prefer to purchase a support license in order to ask the developer a question. Some will create a feature suggestion and since they have paid, the developer is more likely to implement them.
Re: Ask HN: How to monetize support of existing free and open-source projects?
#7We just offered 3 tiers of support. For $250 a year we'd answer emails. For $500 we promised an answer within a day. For $750, within 4 hours, and for $1000 a month I'd take your phone call.
So, people are paying for your time, and for access... I was shocked my how many people opted for $1000 a month phone support (direct access to the developer/author).
Otherwise, support continues to be provided by a mailing list, group or other mechanism.
Good luck!
Re: Ask HN: How to monetize support of existing free and open-source projects?
#8I quickly found, for us, that hosting alone wasn't sufficient. So now we are offering complimentary solutions along side the open source product. We let you import photos from Facebook and Instagram for free. You pay to do it from Flickr.
We also automate some tasks that would otherwise be nearly impossible. Such as migrating from Deopbox to S3 (one aspect of the product is that you select where your photos are stored). This feature also let's us offer storage provided by us (required to get users up and running immediately. Then we can let hem change their mind later.
It is early in the game but people are paying. Hopefully enough users will. It becomes a win for the project and the creators since active development can continue.
Re: Ask HN: How to monetize support of existing free and open-source projects?
#9So where do you have demand? Find some way to charge for it. That's what I am trying to say. List your assets, list where you have demand, list different ways that might get monetized. Tie pay to what people want from you.
Best of luck.
Re: Ask HN: How to monetize support of existing free and open-source projects?
#10I think it depends a lot on context. I used to participate in a free forum. The founder was brilliant at choking off all possible avenues of monetization while bitching endlessly about wanting to make money (edit: mostly to help cover costs, not necessarily profit per se in his case). He did not want to ask for donations and he also did not want to commercialize it. However it was quite popular and outgrowing its hos…
Does this story continue? Getting a bunch of money from a one-time plea or stunt is drastically different than a recurring revenue stream; I'd love to hear how well he did after he started doing it full time (and how he chose to monetize; still donations?).