EVE Online moves to Python 3
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EVE Online moves to Python 3
1–10 of 232 posts
Re: EVE Online moves to Python 3
#2[flagged]
Re: EVE Online moves to Python 3
#3Had to check the date.
Re: EVE Online moves to Python 3
#4[dead]
Re: EVE Online moves to Python 3
#5It really speaks to how great the technical team can be. As crazy as it sounds Goldman Sacks and JP Morgan both maintained 2.7 Python as a core language until just a few years ago (yes, it's still used in production).
Re: EVE Online moves to Python 3
#6[flagged]
> Every character, every skill point, every asset in every hangar, every ISK in every wallet was written in Python 2 code, and all of it must read back under Python 3 exactly as it was.
This task would be even more challenging under such a dramatic rewrite.
Re: EVE Online moves to Python 3
#7It really speaks to how great the technical team can be. As crazy as it sounds Goldman Sacks and JP Morgan both maintained 2.7 Python as a core language until just a few years ago (yes, it's still used in production).
Or insane
Re: EVE Online moves to Python 3
#8It really speaks to how great the technical team can be. As crazy as it sounds Goldman Sacks and JP Morgan both maintained 2.7 Python as a core language until just a few years ago (yes, it's still used in production).
Re: EVE Online moves to Python 3
#9[flagged]
Does the game have performance issues? I don't see the need to rewrite unless there is a problem with it
Re: EVE Online moves to Python 3
#10[flagged]
Some parts are in C++ and they even made it open source recently: