Doing Game Gravity Right
niksula.hut.fi
Doing Game Gravity Right
1–10 of 86 posts
Re: Doing Game Gravity Right
#2Re: Doing Game Gravity Right
#3Re: Doing Game Gravity Right
#4Re: Doing Game Gravity Right
#5Why does this even matter? If you have a large delta time then your game is fucked anyway. Collision detection will likely also be broken and the game is unplayably choppy anyway so it doesn't even matter.
Re: Doing Game Gravity Right
#6Why does this even matter? If you have a large delta time then your game is fucked anyway. Collision detection will likely also be broken and the game is unplayably choppy anyway so it doesn't even matter.
You'll have small variations at higher framerates too. Why not just avoid variation in this altogether? It's almost no extra work, and it makes things more consistent.
Unless your game is running like garbage this will not matter. You are talking about a dt of something like 1/30 or 1/60
Re: Doing Game Gravity Right
#7Why does this even matter? If you have a large delta time then your game is fucked anyway. Collision detection will likely also be broken and the game is unplayably choppy anyway so it doesn't even matter.
Re: Doing Game Gravity Right
#8Why does this even matter? If you have a large delta time then your game is fucked anyway. Collision detection will likely also be broken and the game is unplayably choppy anyway so it doesn't even matter.
Re: Doing Game Gravity Right
#9Why does this even matter? If you have a large delta time then your game is fucked anyway. Collision detection will likely also be broken and the game is unplayably choppy anyway so it doesn't even matter.
You wouldn't believe the amount of people who plays Sims 3 at 7 fps.
Re: Doing Game Gravity Right
#10Why does this even matter? If you have a large delta time then your game is fucked anyway. Collision detection will likely also be broken and the game is unplayably choppy anyway so it doesn't even matter.