Better Gaussian Splatting in Julia
pxl-th.github.io
Better Gaussian Splatting in Julia
1–10 of 30 posts
Re: Better Gaussian Splatting in Julia
#2this is amazing!
Re: Better Gaussian Splatting in Julia
#3Having this work on Apple metal is huge for the accessibility around training splats. I remember two years ago I needed an RTX Nvidia GPU to run things like splatfacto on nerfstudio. Very neat optimizations as well like the depth map and sky dome, 3dgs has come a long way. Awesome!
Re: Better Gaussian Splatting in Julia
#4Great work
Re: Better Gaussian Splatting in Julia
#5I thought the picture on your home page was very cool, and then I moused over it. Absolutely incredible.
Re: Better Gaussian Splatting in Julia
#6Oh, a fellow Ukrainian! Was pleasantly surprised to see that fountain on HN — I was just walking around it a few days ago, very nice and peaceful spot this time of year.
Re: Better Gaussian Splatting in Julia
#7Better? A turn on the spot shows a wreck everywhere but forward.
Re: Better Gaussian Splatting in Julia
#8[deleted]
Re: Better Gaussian Splatting in Julia
#9Better? A turn on the spot shows a wreck everywhere but forward.
do you know how gaussian splatting works?
Re: Better Gaussian Splatting in Julia
#10Better? A turn on the spot shows a wreck everywhere but forward.
Those are the areas that are occluded in the input images. If you look at the bushes, you can see that the front is clean while the back is a mess. Probably the starting position could be chosen a bit better.