Surprises When Designing An iPhone App
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Re: Surprises When Designing An iPhone App
#2Re: Surprises When Designing An iPhone App
#3Just use three labels, with the middle label set to bold.
Re: Surprises When Designing An iPhone App
#4I fully agree. I threw myself in at the deep end - never spent any length of time on Mac OS and only working from tutorials for Xcode, it was atrocious trying to figure it out!
Re: Surprises When Designing An iPhone App
#5> Provisioning and distribution is a nightmare I fully agree. I threw myself in at the deep end - never spent any length of time on Mac OS and only working from tutorials for Xcode, it was atrocious trying to figure it out!
Re: Surprises When Designing An iPhone App
#6"there must be an iOS equivalent of the tag, right? Apparently not." Just use three labels, with the middle label set to bold.
Note: I (obviously) don't program for iOS, but the above recommendation would be non-trivial in the toolkit I know best (GTK+) which is why I'm curious.
Re: Surprises When Designing An iPhone App
#7"there must be an iOS equivalent of the tag, right? Apparently not." Just use three labels, with the middle label set to bold.
Re: Surprises When Designing An iPhone App
#8> Provisioning and distribution is a nightmare I fully agree. I threw myself in at the deep end - never spent any length of time on Mac OS and only working from tutorials for Xcode, it was atrocious trying to figure it out!
Re: Surprises When Designing An iPhone App
#9> Provisioning and distribution is a nightmare I fully agree. I threw myself in at the deep end - never spent any length of time on Mac OS and only working from tutorials for Xcode, it was atrocious trying to figure it out!
The are four different options:
a) Developer builds which have to be installed using Xcode for each phone. That won't work for anyone able to install.
b) Ad-Hoc builds, which must be specified for each phone. Again that doesn't scale.
c) Enterprise builds, which install on a unlimited number of phones. This is fine, but everyone who installs them must work for the same company, and this is contractually required by Apple.
d) App Store builds, which obviously must be submitted to the AppStore.
What developers want is the ability to do an AdHoc build to anyone. This is restricted for the precise reason that it would allow someone (not Apple) to create a rival store.
Having said that, the error messages you receive could be a lot clearer when you mess the signing process up.