A General Goal-Conditioned Minecraft Model
pantograph.com
A General Goal-Conditioned Minecraft Model
1–10 of 16 posts
Re: A General Goal-Conditioned Minecraft Model
#2Re: A General Goal-Conditioned Minecraft Model
#3We trained it on about 500k hours of Minecraft videos, and it learned how to fight creepers, build walls and other structures, and explore to find visual goals.
We're considering putting up a public API for larger models like this one, let us know if you'd like to be able to put Pan in your own server :)
What's most interesting about the model isn't the performance that it gets in Minecraft, but how general the method is. When we scale it up, it should be able to act in any kind of video game, as well as robots in the real world (which are really just another video game).
Re: A General Goal-Conditioned Minecraft Model
#4Reminds me of Google's AI Dreamer that could mine diamonds in Minecraft ( https://www.scientificamerican.com/article/google-deepmind-t... ) or OpenAI training on video to play Minecraft ( https://openai.com/index/vpt/ )
(Versus Dreamer, which needs to be trained on a hand-written reward function for each task that you want to do.)
Re: A General Goal-Conditioned Minecraft Model
#5Re: A General Goal-Conditioned Minecraft Model
#6Does it have language skills? I always thought it would be interesting to train a model within minecraft as a sortof proxy for 'embodiment'. You could then try asking it about its experiences. "whats your favourite food?", "How does it feel when you hear a spider?", "how low does your food bar need to go before it feels really urgent?" etc
Re: A General Goal-Conditioned Minecraft Model
#7Re: A General Goal-Conditioned Minecraft Model
#8https://www.feed-the-beast.com/modpacks/125-ftb-evolution
I think a properly fine-tuned VLA with access to tool calls can scale way better.
Re: A General Goal-Conditioned Minecraft Model
#9how do you pick good goal conditioning images/do you have to hand pick a dataset of good goal images? seems hard if you don't have full context. really cool though!
Re: A General Goal-Conditioned Minecraft Model
#10I disagree with the approach. It's a good approach for limited domain problems, but not for general purpose. Take something like this where you will need to be able to refer to wikis and research and ask questions on Reddit and Discord to optimize playthrough, none of the goal conditioning will be useful. https://www.feed-the-beast.com/modpacks/125-ftb-evolution I think a properly fine-tuned VLA with access to tool c…