MoonBASIC: A modern BASIC for building 2D and 3D games
1–10 of 29 posts
Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#2My very first apps were written in LibertyBASIC, almost 30 years ago. I learned how to pirate things because the borland compiler required to share my creations with my friends was $299, which was a lot of money back then.
Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#3Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#4Nice. A BASIC for game development takes me back to AMOS on the Commodore Amiga. https://en.wikipedia.org/wiki/AMOS_(programming_language)
Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#5Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#6Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#7Nice. A BASIC for game development takes me back to AMOS on the Commodore Amiga. https://en.wikipedia.org/wiki/AMOS_(programming_language)
https://en.wikipedia.org/wiki/STOS_BASIC
There's a modernised build:
https://atariscne.org/news/index.php/stos-basic-v5-5-alpha-t...
And a modern descendant, AOZ Studio:
Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#8Nice. A BASIC for game development takes me back to AMOS on the Commodore Amiga. https://en.wikipedia.org/wiki/AMOS_(programming_language)
Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#9As a Python dev, there are a million things I can show her in Python and that huge amount of choice is an issue in itself sometimes.
Re: MoonBASIC: A modern BASIC for building 2D and 3D games
#10BASIC as a game design language does feel like some of the common game abstractions like the draw and tick loops, are really well suited to it. And offloading the math-heavy things like raycasting to C and importing does give you a nice abstraction layer.