I was wrong about game development
mijndertstuij.nl
I was wrong about game development
1–5 of 5 posts
Re: I was wrong about game development
#2Re: I was wrong about game development
#3And yes, it's hard to pull away things from those vocal early users of games. Like maybe ditch those overall leadboards you thought were so great at first. But it's obviously in the games long term best interest to not be completely beholden to the loud, early users if you made a mistake. I remember we also added game mechanics we had to cancel in other games we developed (Cityposh, S11) because they just gave a few people too much manipulative power. It sucked to make a few angry about it, but it was better for the majority of folks playing.
Re: I was wrong about game development
#4the "in-app purchases" label is reeeeally not worth the in-game tip jar, IMO. move the tip jar out of the game and remove the label. the label is enough to turn many people off (like me).
Re: I was wrong about game development
#5the "in-app purchases" label is reeeeally not worth the in-game tip jar, IMO. move the tip jar out of the game and remove the label. the label is enough to turn many people off (like me).