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Train sim created by just one person is being called the best ever made

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Re: Train sim created by just one person is being called the best ever made

#6

It’s beautiful. I wonder how much an LLM was involved if at all.

I’m wondering the same thing. I’ve been thinking about getting into solo LLM game dev. I don’t know the first thing about it

You’re all set!

Re: Train sim created by just one person is being called the best ever made

#7

It’s beautiful. I wonder how much an LLM was involved if at all.

If the Touhou games or Cave Story were released today, all of Hackernews would be like "dude, I wonder what their LLM workflow is like!" Japanese solo hikikomori devs have been putting out insane stuff since long before LLMs emerged.

Re: Train sim created by just one person is being called the best ever made

#8

It’s beautiful. I wonder how much an LLM was involved if at all.

I’m wondering the same thing. I’ve been thinking about getting into solo LLM game dev. I don’t know the first thing about it

Step 1: acquire land for datacenter.

Re: Train sim created by just one person is being called the best ever made

#9
post #7

It’s beautiful. I wonder how much an LLM was involved if at all.

If the Touhou games or Cave Story were released today, all of Hackernews would be like "dude, I wonder what their LLM workflow is like!" Japanese solo hikikomori devs have been putting out insane stuff since long before LLMs emerged.

Not really, those games are very simple code wise. A high schooler could do it (source me).

You could make a bullet hell game engine as a project in an intro CS course.

The hard part is the content in the game, and ZUN was already a composer. That just leaves the code which is easy, and the bullet patterns, which ZUN clearly improved at through his earlier games. (and the art, which is famously bad though endearing)

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