EVE Online's Carbon engine is now open source: Fenris Creations explains why
1–10 of 146 posts
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#2Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#3For a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#4For a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#5Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#6Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#7For a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.
Last I checked (and remember right) they used Stackless Python. Very interesting, it can serialize tasklets and send them to another machine to continue executing. Seems no longer maintained though.
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#8For a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.
Last I checked (and remember right) they used Stackless Python. Very interesting, it can serialize tasklets and send them to another machine to continue executing. Seems no longer maintained though.
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#9For a long time I was convinced they used Erlang for handling all the distributed, concurrent state. I guess not.
at least while ago they used Stackless Python
Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why
#10These kinds of news make me want to find the time. Good job!