Changes to Our Contribution Policies
godotengine.org
Changes to Our Contribution Policies
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Re: Changes to Our Contribution Policies
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#6Good on them! AI-produced "content" is a DDOS attack on human cognition. It takes more time to review than to produce, and the original coders rarely review the output before creating the merge request. And the planet is paying.
Re: Changes to Our Contribution Policies
#7Godot is such a nice project, I feel like almost every release brings stuff with it that is directly useful for me. It feels like the main contributors there are really on the ball.
Re: Changes to Our Contribution Policies
#8Re: Changes to Our Contribution Policies
#9Big mistake. Its so easy to build out an engine and editor tools with AI now, you could easily surpass godots feature set (for your game) in a week with Claude. With the advantage of it being leaner and easier for agents to navigate. You can see this with the explosion for vibe coded three.js games, AI is really good at building with a leaner framework.
1. AI is so good that you can get your game working to your vision in a matter of weeks without needing to depend on godot
2. Godot is making a mistake refusing AI contributions
How exactly is godot making a mistake, if AI is so good that godot is defunct anyway?
Re: Changes to Our Contribution Policies
#10Big mistake. Its so easy to build out an engine and editor tools with AI now, you could easily surpass godots feature set (for your game) in a week with Claude. With the advantage of it being leaner and easier for agents to navigate. You can see this with the explosion for vibe coded three.js games, AI is really good at building with a leaner framework.
Or, if the machine-generated programming is that good, it shouldn’t be prohibitively difficult to surpass the handwritten version.