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Changes to Our Contribution Policies

godotengine.org

1–10 of 13 posts

Re: Changes to Our Contribution Policies

#5
The part about ai contributions being demoralizing for reviewers because it could otherwise be an opportunity to educate a new contributor is pretty salient imo. Especially with so many people wondering what's going to happen to junior positions in the future.

Re: Changes to Our Contribution Policies

#8
Big mistake. Its so easy to build out an engine and editor tools with AI now, you could easily surpass godots feature set (for your game) in a week with Claude. With the advantage of it being leaner and easier for agents to navigate. You can see this with the explosion for vibe coded three.js games, AI is really good at building with a leaner framework.

Re: Changes to Our Contribution Policies

#9

Big mistake. Its so easy to build out an engine and editor tools with AI now, you could easily surpass godots feature set (for your game) in a week with Claude. With the advantage of it being leaner and easier for agents to navigate. You can see this with the explosion for vibe coded three.js games, AI is really good at building with a leaner framework.

Let's take a moment to put the AI psychosis down and think through your comment:

1. AI is so good that you can get your game working to your vision in a matter of weeks without needing to depend on godot

2. Godot is making a mistake refusing AI contributions

How exactly is godot making a mistake, if AI is so good that godot is defunct anyway?

Re: Changes to Our Contribution Policies

#10

Big mistake. Its so easy to build out an engine and editor tools with AI now, you could easily surpass godots feature set (for your game) in a week with Claude. With the advantage of it being leaner and easier for agents to navigate. You can see this with the explosion for vibe coded three.js games, AI is really good at building with a leaner framework.

If that were the case, I think we would have already seen a turbocharged AI fork of Godot by now.

Or, if the machine-generated programming is that good, it shouldn’t be prohibitively difficult to surpass the handwritten version.

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