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WebGL Without a GPU

microlink.io

1–7 of 7 posts

Re: WebGL Without a GPU

#5

Chrome doesn't render WebGL. ANGLE does. Why the gap is 4×. The change: One line. The catch: You need a display Why Mesa is built from source. Proving it. That report is also the CI gate! The numbers.

Indeed, the post is rather obviously written by Claude. It's just missing a few "load-bearing"s and a "golden", so that I could have the full picture.

Re: WebGL Without a GPU

#6
post #5

Chrome doesn't render WebGL. ANGLE does. Why the gap is 4×. The change: One line. The catch: You need a display Why Mesa is built from source. Proving it. That report is also the CI gate! The numbers.

Indeed, the post is rather obviously written by Claude. It's just missing a few "load-bearing"s and a "golden", so that I could have the full picture.

It's sorely missing a few figurative usages of "quietly", too. And not to forget the "honest caveats" and "smoke tests".

Re: WebGL Without a GPU

#7

Why would you not use a server with webgl support if that's a requirement? I feel like the moment this would become an issue you are already at an scale that would make sense.

Our service is offered starting for free; the CPU server is much cheaper, and I wanted to see if it could be sufficient for most basic WebGL animations.

The GPU tier makes sense for paid users; that will be the next blog post!