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The case for physical media ownership

dervis.de

1–10 of 392 posts

Re: The case for physical media ownership

#2
> A Blu-ray disc, game cartridge, or printed book cannot be remotely erased, edited, or deactivated. It is a physical object you can own, resell, lend, archive, or play offline indefinitely.

Isn't this untrue with surprising frequency? Decoding devices phone home, come under new copyright laws, etc etc etc.

Re: The case for physical media ownership

#3
Just pirate it. They can't tell you this but there's a quagmire of rights, licenses, agreements, treaties... and you can untangle this Goridan Knot by just pirating, especially media, for your own use.

There are pixel perfect 4k drm-free rips out there made by people who poured thousands of hours into understanding codecs. They will work on any platform, forever, you can stream them or play offline.

These rips can be freely distributed to friends and family, your kids will be able to play them, they're easy to back up. Physical media are a legacy solution.

And it doesn't stop you from getting a revocable or whatever other license the creators prefer to fund their work.

Re: The case for physical media ownership

#4

> A Blu-ray disc, game cartridge, or printed book cannot be remotely erased, edited, or deactivated. It is a physical object you can own, resell, lend, archive, or play offline indefinitely. Isn't this untrue with surprising frequency? Decoding devices phone home, come under new copyright laws, etc etc etc.

Blu ray discs can only (legally) be played in licensed devices, and some of the decryption keys can and have been revoked.

Re: The case for physical media ownership

#5
post #3

Just pirate it. They can't tell you this but there's a quagmire of rights, licenses, agreements, treaties... and you can untangle this Goridan Knot by just pirating, especially media, for your own use. There are pixel perfect 4k drm-free rips out there made by people who poured thousands of hours into understanding codecs. They will work on any platform, forever, you can stream them or play offline. These rips can be…

Exactly. I pirate eBooks and buy a physical copy when I come around to reading them.

Unrelated to the content: Claude really likes tags

Re: The case for physical media ownership

#6
I mean.. this claim is just untrue. "Owning" something is a social construct defined by law. Our entire society exists because we own things we cannot hold, that is, intellectual property.

What this post is actually pointing out is that intellectual property that has transferrable physical representation has more value to the consumer.

And intellectual property that does not have transferable physical representation has more value to the producer.

Reselling or gifting a book you've read to a friend is wholesome.. it feels good. Truly.. but every time we do that we also take from the artist.

Re: The case for physical media ownership

#7
Unfortunately many game disks only contain a downloader nowadays and you often need to bind them to an account to play. Plus the version on disk without updates is probably buggy. Baldur's Gate 3 Collector's edition is an example that has a disk, but isn't really any better than a Steam key.

On the other hand you can back up a DRM free download, like the games on GOG, despite these being a purely digital download.

So overall I don't think the physical form matters that much compared to DRM.

Re: The case for physical media ownership

#9
post #6

I mean.. this claim is just untrue. "Owning" something is a social construct defined by law. Our entire society exists because we own things we cannot hold, that is, intellectual property. What this post is actually pointing out is that intellectual property that has transferrable physical representation has more value to the consumer . And intellectual property that does not have transferable physical representation…

>our entire society exists because of intellectual property

Are you sure that's true? If so, in which century did it start being true?

Re: The case for physical media ownership

#10
> Streaming services rent you access. Digital stores sell you a license that can be taken away. Physical media gives you an object that is yours, offline, and in your hands. > > Physical media can be given away, inherited, or found at a thrift store decades from now. A digital license becomes inaccessible when an account is closed or deleted. A vinyl record or printed book can remain usable across generations.

Right, so "they" can (and do) take away your purchased content basically at any time. You don't even purchase the actual content anymore. Is anyone actually doing anything about it? How successful are they? The only well-known way of actually owning your content seems to be piracy.

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