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I built a GPU back end for Emacs

en.andros.dev

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Re: I built a GPU back end for Emacs

#5
post #4

This was almost a good read (a very good goal and a sensible approach), But the pacing of the article smells of LLM. I would suggest to do another pass at editing it out as it diminishes the story.

If you've reached that conclusion, I'm truly proud of my writing technique. I'm sorry to say, though, that your instincts are failing you this time. I write my articles by hand over several days, although it's true that I do consult AI to improve my style, expressions, find synonyms, create tables, and correct spelling mistakes. Thank you for your comment!

Re: I built a GPU back end for Emacs

#8
https://github.com/tanrax/emacs-gpu/blob/main/.github/assets...

This massive speed-up on 4K screens makes me want to try it. The wayland pgtk version has such terrible latency I have to use the X11 build to avoid gnashing teeth during my working hours. And I think it's the X11 version that uses cairo, so the actual speedup in my case might be even larger.

I reported the issue years ago, the pgtk maintainer confirmed, say they can't do much as they're using GTK3 which isn't hardware accelerated, so I have to wait until they migrate to GTK4 (in a decade or so). A bit disappointing, but that's open source.

Looks like I'm not the only one suffering with a 4K screen: https://old.reddit.com/r/emacs/comments/ucv0at/awful_perform...

Re: I built a GPU back end for Emacs

#9
post #4

This was almost a good read (a very good goal and a sensible approach), But the pacing of the article smells of LLM. I would suggest to do another pass at editing it out as it diminishes the story.

Very much this. I really dislike the somewhat corporate and characterless sounding tone of AI.

I really liked the part where he tried to get it into upstream emacs, most of these type of projects never even get there. But yeah things like "bring honest numbers" sounds just weird.

Re: I built a GPU back end for Emacs

#10
Well done. Here’s hoping that a hand-written GPU backend gets developed based on this wonderful proof of concept. There’s no reason to not take advantage of the state of the art hardware when it’s available. And screens are only moving toward 4k and higher (6k or 8k).
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