I built a GPU back end for Emacs
en.andros.dev
I built a GPU back end for Emacs
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Re: I built a GPU back end for Emacs
#2Re: I built a GPU back end for Emacs
#3cudos
Re: I built a GPU back end for Emacs
#4Re: I built a GPU back end for Emacs
#5This was almost a good read (a very good goal and a sensible approach), But the pacing of the article smells of LLM. I would suggest to do another pass at editing it out as it diminishes the story.
Re: I built a GPU back end for Emacs
#6cudos
Re: I built a GPU back end for Emacs
#7Or is this for some Emacs build with its own renderer?
Re: I built a GPU back end for Emacs
#8This massive speed-up on 4K screens makes me want to try it. The wayland pgtk version has such terrible latency I have to use the X11 build to avoid gnashing teeth during my working hours. And I think it's the X11 version that uses cairo, so the actual speedup in my case might be even larger.
I reported the issue years ago, the pgtk maintainer confirmed, say they can't do much as they're using GTK3 which isn't hardware accelerated, so I have to wait until they migrate to GTK4 (in a decade or so). A bit disappointing, but that's open source.
Looks like I'm not the only one suffering with a 4K screen: https://old.reddit.com/r/emacs/comments/ucv0at/awful_perform...
Re: I built a GPU back end for Emacs
#9This was almost a good read (a very good goal and a sensible approach), But the pacing of the article smells of LLM. I would suggest to do another pass at editing it out as it diminishes the story.
I really liked the part where he tried to get it into upstream emacs, most of these type of projects never even get there. But yeah things like "bring honest numbers" sounds just weird.