Thanks Fable, we miss you
Show HN: Spin Lab
srijanshukla.com
1–10 of 30 posts
Thanks Fable, we miss you
Show HN: Spin Lab
srijanshukla.com
It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does.
I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.
Hey HN, I built Spin Lab: a browser-based interactive explainer for table-tennis spin. It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does. I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.
Hey HN, I built Spin Lab: a browser-based interactive explainer for table-tennis spin. It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does. I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.
You might consider emailing hn@ycombinator.com and asking about the standing of your account.
Also absolutely horrible UI and seems like you just put up whatever Fable shat out without checking or any thought. I am only saying this because you shared it for public feedback
Hey HN, I built Spin Lab: a browser-based interactive explainer for table-tennis spin. It visualizes topspin/backspin, spin rate, ball trajectory, bounce behavior, and why the opponent’s return reacts the way it does. I built it because spin is central to table tennis, but most explanations are either too hand-wavy or too static. I wanted something you can scrub, slow down, and experiment with.